Maps seem much bigger

Discussion in 'Mapping' started by scorpio Midget, Aug 30, 2003.

  1. scorpio Midget Private

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    Just been altering the map script and here are just a couple of coords:

    Player is >stand< at (140.00, -23070.00, -52.87)

    Halftrack is at (-2063.00, -18954.00, 46.13)

    Mohaa coords were approx -8000 to 8000

    so -23000 to +23000 is great :)
    of course depends on scale of objects.
    we wont know the limits till the map editor arrives.

  2. HkySk8r187 Private

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    You can also just type "viewpos" in console to get a printout of your standing coords. Our maps are bigger though.
  3. scorpio Midget Private

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    Thanks, i was looking for coords, pos etc, but couldn't find the command.


    ... how much bigger ? what's the max coord range ?
  4. piedude Private

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    Here is a screenshot of the whole burnville map:
    [​IMG]
  5. patton13 Private

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    One Word.

    BIG!
  6. scorpio Midget Private

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    55
    yep

    There are 78778 vertices.
    X Range -7480.000000 to 7560.000000
    Y Range -27584.000000 to 2.000000
    Z Range -144.000000 to 896.000000
    Overall Size 15040.000000 , 27586.000000 , 1040.000000


    bear in mind mohaa max coords were from -8000 to +8000 (approx), so that's 16000 overall, in x,y,z axis.

    this one map goes to -28000 (approx), so that's like nearly 60000 in each axis ! can't wait for the full game and get some planes whizzing around properly for once.
  7. gReensmith Private

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    Modeler, Textures
    Processing:
    Graphics:
    ah i remember your mini army men :D playing with giant thompsons
  8. Monk Private

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    From above it looks huge. On the ground it seemed small as heck.
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