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Thread: help placing objects on maps (viewpos)

  1. #1

    Default help placing objects on maps (viewpos)

    When I place an object on the map (say, a sparkler for a teleport, or a flak88 cannon using the sfx_flak88 mod)... I go to the position I want it and do viewpos in the console. Then I go to the map script and plug in my XYZA. But I have a couple questions....

    For a teleport sparkler... if I use the exact viewpos coords, the sparkler is of course at roughly mikes head height. I've learned that mike is approximately 92 worldunits high, so I adjust sparklers accordingly. But what about adding other things... crates, the flak88, etc... they will all come out at different heights. Is there a better way to figure out the exact coordinates rather than multiple trial and error sessions? I dunno, a wysiwyg where you can place the object and say "ok, give me THOSE coords"?

    As a side note... I've been playing with the SFX working flak88 mod. When calling, it wants the coords as "ORIGIN (X Y Z) ANGLE (A B C)". They then given an example where the ANGLE parameters are "(0 130 0)". I have never seen an angle expressed as three values!? Should the first and last just always be zero?

    Any sage guidance is sincerely appreciated

    J

  2. #2

    Default

    To see the right place you whant the object you need to see the difference between the view camera and the player view because when you get the coords, the coords you have is from the ground you are if you are on the game.

  3. #3

    Default

    As far as the angles the reason for 3 , 1 adjusts tilt side to side ( 1st ) 1 adjusts the way it faces (middle),and 1 adjusts fwd and back (3rd) is so you can adjust the leveling if the object isn't sitting on a flat surface, like a destroyed opel truck it has a flat tire so if it's not adjusted with all 3 angle coord. it looks strange that flat tire up off the ground. You also want to check this post http://www.x-null.net/forums/showthr...ll=1#post19009 so you can fix the set sizes on objects

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