main: if (level.alx_blahblah != 1) { level waittill spawn level.alx_blahblah = 1 while (1) { //Curent Map local.mapname = getcvar(mapname) huddraw_alpha 24 0 huddraw_virtualsize 24 1 huddraw_alpha 24 .8 huddraw_font 24 "verdana-12" huddraw_color 24 1 .5 0 huddraw_rect 24 210 -230 200 20 huddraw_string 24 ("*** UBER Free-For-All ***") huddraw_alpha 26 0 huddraw_virtualsize 26 1 huddraw_alpha 26 .8 huddraw_font 26 "verdana-12" huddraw_color 26 .5 0 0 huddraw_rect 26 210 -220 200 20 huddraw_string 26 ("Objects: Crates, Teles, Spotlights, Blunt.") huddraw_alpha 28 0 huddraw_virtualsize 28 1 huddraw_alpha 28 .8 huddraw_font 28 "verdana-12" huddraw_color 28 .5 0 0 huddraw_rect 28 210 -210 200 20 huddraw_string 28 ("Weapons: Giant Bombs, Light Bombs.") huddraw_alpha 30 0 huddraw_virtualsize 30 1 huddraw_alpha 30 .8 huddraw_font 30 "verdana-12" huddraw_color 30 .5 0 0 huddraw_rect 30 210 -200 200 20 huddraw_string 30 ("Tools: Living Dog, LED Dot, +200 HP.") huddraw_alpha 32 0 huddraw_virtualsize 32 1 huddraw_alpha 32 .8 huddraw_font 32 "verdana-12" huddraw_color 32 .5 0 0 huddraw_rect 32 210 -190 200 20 huddraw_string 32 ("Ammo: Grenades, Rockets, Snowballs.") wait 10 } } end