// soundparms parameters are: main: level.mapname = getcvar "mapname" local.woodgate = spawn scriptmaster local.woodgate aliascache gate_wood_open sound/mechanics/GateWoodOpen_01.wav soundparms 1.2 0.2 0.8 0.2 160 1600 item loaded maps level.mapname local.woodgate2 = spawn scriptmaster local.woodgate2 aliascache gate_wood_close sound/mechanics/GateWoodClose_01.wav soundparms 1.2 0.2 0.8 0.2 160 1600 item loaded maps level.mapname local.master = spawn scriptmaster local.master aliascache exp_searchlight sound/weapons/explo/Explo_Searchlight1.wav soundparms 0.9 0.2 0.8 0.4 1000 8000 auto loaded maps level.mapname local.master0 = spawn ScriptMaster local.master0 aliascache timer01 sound/items/Item_Timer_01.wav soundparms 1.5 0.0 1.0 0.0 400 3000 auto loaded maps level.mapname local.master1 = spawn ScriptMaster local.master1 aliascache fireplace1 sound/amb/Amb_FirePlace.wav soundparms 2.0 0.0 1.0 0.0 400 5000 auto loaded maps level.mapname local.master2 = spawn ScriptMaster local.master2 aliascache gastank_explo1 sound/weapons/explo/Explo_GasTank1.wav soundparms 1.0 0.2 0.8 0.4 800 7000 weapon loaded maps level.mapname local.master3 = spawn ScriptMaster local.master3 aliascache gastank_explo2 sound/weapons/explo/Explo_GasTank2.wav soundparms 1.0 0.2 0.8 0.4 800 7000 weapon loaded maps level.mapname local.master4 = spawn ScriptMaster local.master4 aliascache bombpickup1 sound/items/Item_BangaloreAssemble_01.wav soundparms 1.0 0.2 0.9 0.1 250 1000 auto loaded maps level.mapname local.master5 = spawn ScriptMaster local.master5 aliascache bombpickup2 sound/items/Item_BangaloreAssemble_02.wav soundparms 1.0 0.2 0.8 0.4 250 1000 weapon loaded maps level.mapname local.master6 = spawn ScriptMaster local.master6 aliascache bombpickup3 sound/items/Item_BangaloreAssemble_03.wav soundparms 1.0 0.2 0.8 0.4 250 1000 weapon loaded maps level.mapname local.master7 = spawn ScriptMaster local.master7 aliascache bombpickup4 sound/items/Item_BangalorePickup_01.wav soundparms 1.0 0.2 0.8 0.4 250 1000 weapon loaded maps level.mapname local.master8 = spawn ScriptMaster local.master8 aliascache silencer_snd_pickup sound/weapons/foley/SilencerPickup1.wav soundparms 1.3 0.2 0.8 0.2 200 1000 item loaded maps level.mapname local.master9 = spawn ScriptMaster local.master9 aliascache snd_step_puddle4 sound/characters/fs_water_04.wav soundparms 0.6 0.3 0.9 0.2 200 2500 auto loaded maps level.mapname local.master10 = spawn ScriptMaster local.master10 aliascache bazooka_snd_pickup sound/weapons/foley/AmmoPUHeavy1.wav soundparms 1.3 0.2 0.8 0.2 200 1000 item loaded maps level.mapname local.master11 = spawn ScriptMaster local.master11 aliascache panzerschreck_snd_pickup sound/weapons/foley/AmmoPUHeavy1.wav soundparms 1.3 0.2 0.8 0.2 200 1000 item loaded maps level.mapname local.master12 = spawn ScriptMaster local.master12 aliascache river1 sound/amb/Amb_River.wav soundparms 1.3 0.2 0.8 0.4 400 5000 auto loaded maps level.mapname local.master13 = spawn ScriptMaster local.master13 aliascache water_explosion1 sound/weapons/explo/Exp_Grenade_Water1.wav soundparms 1.0 0.2 0.8 0.4 800 5000 weapon loaded maps level.mapname local.master14 = spawn ScriptMaster local.master14 aliascache water_explosion2 sound/weapons/explo/Exp_Grenade_Water2.wav soundparms 1.0 0.2 0.8 0.4 800 5000 weapon loaded maps level.mapname local.master15 = spawn ScriptMaster local.master15 aliascache water_explosion11 sound/characters/body_fallwater_01.WAV soundparms 1.2 0.2 0.8 0.4 800 5000 weapon loaded maps level.mapname local.master16 = spawn ScriptMaster local.master16 aliascache water_explosion22 sound/characters/body_fallwater_02.WAV soundparms 1.2 0.2 0.8 0.4 800 5000 weapon loaded maps level.mapname local.master17 = spawn ScriptMaster local.master17 aliascache lbpickup1 sound/characters/fs_water_01.WAV soundparms 2.0 0.2 0.8 0.4 250 1000 auto loaded maps level.mapname local.master18 = spawn ScriptMaster local.master18 aliascache lbpickup2 sound/characters/fs_water_02.WAV soundparms 2.0 0.2 0.8 0.4 250 1000 weapon loaded maps level.mapname local.master19 = spawn ScriptMaster local.master19 aliascache lbpickup3 sound/characters/fs_water_03.WAV soundparms 2.0 0.2 0.8 0.4 250 1000 weapon loaded maps level.mapname local.master20 = spawn ScriptMaster local.master20 aliascache lbpickup4 sound/characters/fs_water_04.WAV soundparms 2.0 0.2 0.8 0.4 250 1000 weapon loaded maps level.mapname local.master21 = spawn ScriptMaster local.master21 aliascache lbpickup5 sound/characters/fs_water_05.WAV soundparms 2.0 0.2 0.8 0.4 250 1000 weapon loaded maps level.mapname local.master22 = spawn ScriptMaster local.master22 aliascache ledpickup1 sound/items/Item_Bangaloredirt01.WAV soundparms 1.5 0.2 0.8 0.4 250 1000 weapon loaded maps level.mapname local.master23 = spawn ScriptMaster local.master23 aliascache ledpickup2 sound/items/Item_Bangaloredirt02.WAV soundparms 1.5 0.2 0.8 0.4 250 1000 weapon loaded maps level.mapname local.master24 = spawn ScriptMaster local.master24 aliascache lituptrap1 sound/mechanics/lockpick1.wav soundparms 1.25 0.2 0.8 0.4 200 2000 weapon loaded maps level.mapname local.master25 = spawn ScriptMaster local.master25 aliascache lituptrap2 sound/mechanics/lockpick2.wav soundparms 1.25 0.2 0.8 0.4 200 2000 weapon loaded maps level.mapname local.master26 = spawn ScriptMaster local.master26 aliascache lituptrap3 sound/mechanics/lockpick3.wav soundparms 1.25 0.2 0.8 0.4 200 2000 weapon loaded maps level.mapname local.master28 = spawn ScriptMaster local.master28 aliascache spotlighttrap1 sound/mechanics/lockpick1.wav soundparms 1.25 0.2 0.8 0.4 200 2000 weapon loaded maps level.mapname local.master29 = spawn ScriptMaster local.master29 aliascache spotlighttrap2 sound/mechanics/lockpick2.wav soundparms 1.25 0.2 0.8 0.4 200 2000 weapon loaded maps level.mapname local.master30 = spawn ScriptMaster local.master30 aliascache spotlighttrap3 sound/mechanics/lockpick3.wav soundparms 1.25 0.2 0.8 0.4 200 2000 weapon loaded maps level.mapname local.master31 = spawn ScriptMaster local.master31 aliascache sparkup1 sound/mechanics/Player_Fire1.wav soundparms 1.0 0.2 0.8 0.4 250 1000 auto loaded maps level.mapname local.master32 = spawn ScriptMaster local.master32 aliascache sparkup2 sound/mechanics/Player_Fire2.wav soundparms 1.0 0.2 0.8 0.4 250 1000 weapon loaded maps level.mapname local.master33 = spawn ScriptMaster local.master33 aliascache sparkup3 sound/mechanics/Player_Fire3.wav soundparms 1.0 0.2 0.8 0.4 250 1000 weapon loaded maps level.mapname local.master34 = spawn ScriptMaster local.master34 aliascache breathsound sound/characters/gasmask1.wav soundparms 1.0 0.2 0.8 0.4 250 1000 weapon loaded maps level.mapname local.master35 = spawn ScriptMaster local.master35 aliascache healingnoise sound/items/Health_Canteen_01.wav soundparms 1.0 0.2 0.8 0.4 200 1000 local streamed maps level.mapname local.master36 = spawn ScriptMaster local.master36 aliascache healingnoise2 sound/items/Health_MedKit_01.wav soundparms 1.0 0.0 1.0 0.0 200 1000 local streamed maps level.mapname local.master37 = spawn ScriptMaster local.master37 aliascache m2frag_snd_pickup sound/weapons/foley/AmmoPUGrenade1.wav soundparms 1.3 0.2 0.8 0.2 200 1000 item loaded maps level.mapname local.master38 = spawn ScriptMaster local.master38 aliascache steilhandgranate_snd_pickup sound/weapons/foley/AmmoPUGrenade1.wav soundparms 1.3 0.2 0.8 0.2 200 1000 item loaded maps level.mapname local.master39 = spawn ScriptMaster local.master39 aliascache exp_searchlight sound/weapons/explo/Explo_Searchlight1.wav soundparms 0.9 0.2 0.8 0.4 1000 8000 auto loaded maps level.mapname local.master40 = spawn ScriptMaster local.master40 aliascache plunger sound/items/Item_DetonatorPlunger_01.wav soundparms 1.5 0.0 1.0 0.0 320 2200 item loaded maps level.mapname local.master41 = spawn ScriptMaster local.master41 aliascache track_switch1 sound/mechanics/M4_TrackLever.wav soundparms 1.2 0.0 1.2 0.0 320 2200 auto loaded maps level.mapname local.master42 = spawn ScriptMaster local.master42 aliascache track_switch2 sound/mechanics/M1_LeverPull.wav soundparms 1.2 0.0 1.0 0.0 320 2200 auto loaded maps level.mapname local.master43 = spawn ScriptMaster local.master43 aliascache alarm_switch sound/mechanics/Mec_Switch_05.wav soundparms 1.5 0.0 1.0 0.0 320 2200 auto loaded maps level.mapname local.master44 = spawn ScriptMaster local.master44 aliascache light_switch sound/items/hit_notify.wav soundparms 1.5 0.0 1.0 0.0 320 2200 auto loaded maps level.mapname local.master45 = spawn ScriptMaster local.master45 aliascache valve_switch sound/mechanics/M6L3a_FlyWheel.wav soundparms 1.0 0.0 0.9 0.2 320 2200 item loaded maps level.mapname local.master46 = spawn ScriptMaster local.master46 aliascache welding_torch sound/mechanics/WeldingTorch.wav soundparms 1.0 0.0 1.0 0.0 400 1000 item loaded maps level.mapname local.master47 = spawn ScriptMaster local.master47 aliascache explode_wood_small1 sound/weapons/explo/Explo_WoodLarge1.wav soundparms 1.2 0.2 0.8 0.4 1000 8000 auto loaded maps level.mapname local.master48 = spawn ScriptMaster local.master48 aliascache explode_wood_small2 sound/weapons/explo/Explo_WoodLarge1.wav soundparms 1.2 0.2 0.8 0.4 1000 8000 auto loaded maps level.mapname local.master49 = spawn ScriptMaster local.master49 aliascache explode_mine_large sound/weapons/explo/Explo_Mine1.wav soundparms 1.2 0.2 0.8 0.4 1000 8000 auto loaded maps level.mapname local.master50 = spawn ScriptMaster local.master50 aliascache explode_building_small1 sound/weapons/explo/Explo_StoneMed1.wav soundparms 1.2 0.2 0.8 0.4 1000 8000 auto loaded maps level.mapname local.master51 = spawn ScriptMaster local.master51 aliascache explode_building_small2 sound/weapons/explo/Explo_StoneMed2.wav soundparms 1.2 0.2 0.8 0.4 1000 8000 auto loaded maps level.mapname local.master52 = spawn ScriptMaster local.master52 aliascache explode_building_small3 sound/weapons/explo/Explo_MetalMed5.wav soundparms 1.2 0.2 0.8 0.4 1000 8000 auto loaded maps level.mapname local.master53 = spawn ScriptMaster local.master53 aliascache explode_building_small4 sound/weapons/explo/Explo_MetalMed2.wav soundparms 1.2 0.2 0.8 0.4 1000 8000 auto loaded maps level.mapname local.master54 = spawn ScriptMaster local.master54 aliascache explode_building_small5 sound/weapons/explo/Explo_MetalMed3.wav soundparms 1.2 0.2 0.8 0.4 1000 8000 auto loaded maps level.mapname local.master55 = spawn ScriptMaster local.master55 aliascache explode_building_large1 sound/weapons/explo/Explo_StoneLarge1.wav soundparms 1.2 0.2 0.8 0.4 2000 8000 auto loaded maps level.mapname local.master56 = spawn ScriptMaster local.master56 aliascache explode_building_large2 sound/weapons/explo/Explo_StoneLarge2.wav soundparms 1.2 0.2 0.8 0.4 2000 8000 auto loaded maps level.mapname local.master57 = spawn ScriptMaster local.master57 aliascache explode_building_large3 sound/weapons/explo/Explo_MetalMed1.wav soundparms 1.2 0.2 0.8 0.4 2000 8000 auto loaded maps level.mapname local.master58 = spawn ScriptMaster local.master58 aliascache explode_building_large4 sound/weapons/explo/Explo_MetalMed4.wav soundparms 1.2 0.2 0.8 0.4 2000 8000 auto loaded maps level.mapname local.master59 = spawn ScriptMaster local.master59 aliascache explode_electrical1 sound/weapons/explo/Explo_Elec1.wav soundparms 1.2 0.2 0.8 0.4 1000 8000 auto loaded maps level.mapname local.master60 = spawn ScriptMaster local.master60 aliascache explode_electrical2 sound/weapons/explo/Explo_Elec2.wav soundparms 1.2 0.2 0.8 0.4 1000 8000 auto loaded maps level.mapname local.master61 = spawn ScriptMaster local.master61 aliascache radiomorsecode1 sound/mechanics/shortwave1.wav soundparms 0.9 0.0 1.0 0.0 200 1600 item streamed maps level.mapname local.master62 = spawn ScriptMaster local.master62 aliascache radiomorsecode2 sound/mechanics/shortwave2.wav soundparms 0.7 0.0 1.0 0.0 200 1600 auto streamed maps level.mapname local.master63 = spawn ScriptMaster local.master63 aliascache fastradionoise sound/mechanics/Mec_RadioNoise_11.wav soundparms 0.5 0.2 0.9 0.1 160 2000 item loaded maps level.mapname local.master64 = spawn ScriptMaster local.master64 aliascache pipesteam sound/mechanics/Mec_SteamLoop_01.wav soundparms 1.2 0.3 1.0 0.0 300 2000 auto loaded maps level.mapname local.master65 = spawn ScriptMaster local.master65 aliascache radiostatic1 sound/mechanics/Mec_RadioLoop_03.wav soundparms 1.0 0.0 1.0 0.0 160 1600 auto loaded maps level.mapname local.master66 = spawn ScriptMaster local.master66 aliascache radiostatic2 sound/mechanics/Mec_RadioLoop_04.wav soundparms 1.0 0.0 1.0 0.0 160 1600 auto loaded maps level.mapname local.master67 = spawn ScriptMaster local.master67 aliascache radiostatic3 sound/mechanics/Mec_RadioLoop_05.wav soundparms 1.0 0.0 1.0 0.0 160 1600 auto loaded maps level.mapname local.master68 = spawn ScriptMaster local.master68 aliascache radiobombplant sound/items/RadioBomb.wav soundparms 1.0 0.2 0.9 0.1 100 2000 item loaded maps level.mapname local.master69 = spawn ScriptMaster local.master69 aliascache bombticker sound/items/Item_Timer_01.wav soundparms 0.7 0.0 1.0 0.0 10000 10000 local loaded maps level.mapname local.master70 = spawn ScriptMaster local.master70 aliascache plantedbomb sound/items/Item_BangaloreAssemble_01.wav soundparms 1.0 0.0 1.0 0.0 100 2000 item loaded maps level.mapname local.master27 = spawn ScriptMaster local.master27 aliascache finalbombticker sound/items/final_countdown.wav soundparms 0.7 0.0 1.0 0.0 10000 10000 local loaded maps level.mapname local.master71 = spawn ScriptMaster local.master71 aliascache radiomusic sound/mechanics/Mec_RadioMusic_01.wav soundparms 1.0 0.0 1.0 0.0 200 1600 local streamed maps level.mapname local.master72 = spawn ScriptMaster local.master72 aliascache allied_airstrike1 sound/dialogue/Multiplayer/a/AMdfr_o_08a.WAV soundparms 1.0 0.0 1.0 0.0 400 3000 local streamed subtitle "Explosives ready!" maps level.mapname local.master73 = spawn ScriptMaster local.master73 aliascache allied_airstrike2 sound/dialogue/Multiplayer/a/AMdfr_o_08h.WAV soundparms 1.0 0.0 1.0 0.0 400 3000 local streamed subtitle "Explosives ready!" maps level.mapname local.master74 = spawn ScriptMaster local.master74 aliascache allied_airstrike3 sound/dialogue/Multiplayer/a/AMdfr_o_08j.WAV soundparms 1.0 0.0 1.0 0.0 400 3000 local streamed subtitle "Explosives ready!" maps level.mapname local.master75 = spawn ScriptMaster local.master75 aliascache axis_airstrike1 sound/dialogue/Multiplayer/g/GRden_o_08a.wav soundparms 1.0 0.0 1.0 0.0 160 3000 local streamed subtitle "Explosives ready!" maps level.mapname local.master76 = spawn ScriptMaster local.master76 aliascache axis_airstrike2 sound/dialogue/Multiplayer/g/GRden_o_08b.wav soundparms 1.0 0.0 1.0 0.0 160 3000 local streamed subtitle "Explosives ready!" maps level.mapname local.master77 = spawn ScriptMaster local.master77 aliascache axis_airstrike3 sound/dialogue/Multiplayer/g/GRden_o_08c.wav soundparms 1.0 0.0 1.0 0.0 160 3000 local streamed subtitle "Explosives ready!" maps level.mapname local.master78 = spawn ScriptMaster local.master78 aliascache airplane_flyover sound/vehicle/M1_PlaneBy.wav soundparms 1.5 0.2 1.0 0.3 2000 10000 weapon streamed maps level.mapname local.master79 = spawn ScriptMaster local.master79 aliascache airplane_idle sound/vehicle/M1_StukaIdle.wav soundparms 1.5 0.0 1.0 0.2 2000 5000 item loaded maps level.mapname local.master80 = spawn ScriptMaster local.master80 aliascache sendtransmission sound/mechanics/M4_SendTransmission.wav soundparms 1.0 0.0 1.0 0.0 300 2000 item loaded maps level.mapname local.master81 = spawn ScriptMaster local.master81 aliascache movingobject sound/mechanics/M1_LightTurn.wav soundparms 0.8 0.0 1.0 0.0 300 3000 item loaded maps level.mapname local.master82 = spawn ScriptMaster local.master82 aliascache movingobject_stop sound/mechanics/Mec_GeneratorOff_01.wav soundparms 0.5 0.0 1.0 0.0 300 2000 item loaded maps level.mapname local.master83 = spawn ScriptMaster local.master83 aliascache alarmsound1 sound/mechanics/Mec_Alarm_02.wav soundparms 1.2 0.0 1.0 0.0 500 3000 item loaded maps level.mapname local.master84 = spawn ScriptMaster local.master84 aliascache alarmsound2 sound/mechanics/Mec_Alarm_03.wav soundparms 1.2 0.0 1.0 0.0 500 3000 item loaded maps level.mapname local.master85 = spawn ScriptMaster local.master85 aliascache alarmsound3 sound/mechanics/Mec_Alarm_05.wav soundparms 1.2 0.0 1.0 0.0 500 3000 item loaded maps level.mapname local.master86 = spawn ScriptMaster local.master86 aliascache alarmsound4 sound/mechanics/Mec_Alarm_06.wav soundparms 1.2 0.0 1.0 0.0 500 3000 item loaded maps level.mapname local.master87 = spawn ScriptMaster local.master87 aliascache alarmsound5 sound/mechanics/Mec_Alarm_07.wav soundparms 1.2 0.0 1.0 0.0 500 3000 item loaded maps level.mapname local.master88 = spawn ScriptMaster local.master88 aliascache openwoodgate sound/mechanics/GateWoodOpen_01.wav soundparms 1.5 0.0 1.0 0.0 700 3000 item loaded maps level.mapname local.master89 = spawn ScriptMaster local.master89 aliascache closewoodgate sound/mechanics/GateWoodClose_01.wav soundparms 1.5 0.0 1.0 0.0 700 3000 item loaded maps level.mapname local.master90 = spawn ScriptMaster local.master90 aliascache flushtoilet sound/mechanics/Mec_WaterFlush_01.wav soundparms 1.0 0.0 1.2 0.0 200 1000 item loaded maps level.mapname local.master91 = spawn ScriptMaster local.master91 aliascache faucetwateron sound/mechanics/Mec_WaterLoop_03.wav soundparms 1.0 0.0 1.0 0.0 200 1000 auto loaded maps level.mapname local.master92 = spawn ScriptMaster local.master92 aliascache truck_ignitionstart sound/vehicle/veh_truck_on.wav soundparms 1.2 0.0 1.0 0.0 600 3000 auto loaded maps level.mapname local.master93 = spawn ScriptMaster local.master93 aliascache truck_idleloop sound/vehicle/veh_truck_idle.wav soundparms 1.2 0.0 1.0 0.0 600 3000 auto loaded maps level.mapname local.master94 = spawn ScriptMaster local.master94 aliascache truck_ignitionstop sound/vehicle/veh_truck_off.wav soundparms 1.2 0.0 1.0 0.0 600 3000 auto loaded maps level.mapname local.master95 = spawn ScriptMaster local.master95 aliascache truckhorn sound/vehicle/horn.wav soundparms 1.5 0.0 1.0 0.0 800 6000 auto loaded maps level.mapname local.master96 = spawn ScriptMaster local.master96 aliascache halftrack_ignitionstart sound/vehicle/veh_track_on.wav soundparms 1.5 0.0 1.0 0.0 600 3000 auto loaded maps level.mapname local.master97 = spawn ScriptMaster local.master97 aliascache halftrack_idleloop sound/vehicle/veh_track_idle.wav soundparms 1.5 0.0 1.0 0.0 600 3000 auto loaded maps level.mapname local.master98 = spawn ScriptMaster local.master98 aliascache halftrack_ignitionstop sound/vehicle/veh_track_off.wav soundparms 1.5 0.0 1.0 0.0 600 3000 auto loaded maps level.mapname local.master99 = spawn ScriptMaster local.master99 aliascache slidingobject sound/amb/wind_weak.wav soundparms 1.2 0.0 1.0 0.0 300 2000 auto loaded maps level.mapname local.master100 = spawn ScriptMaster local.master100 aliascache transformer_humming1 sound/amb/Amb_LightHum_01.wav soundparms 1.5 0.0 1.0 0.0 300 3000 auto loaded maps level.mapname local.master101 = spawn ScriptMaster local.master101 aliascache transformer_humming2 sound/amb/Amb_LightHum_02.wav soundparms 1.5 0.0 1.0 0.0 300 3000 auto loaded maps level.mapname local.master102 = spawn ScriptMaster local.master102 aliascache transformer_humming3 sound/amb/Amb_LightHum_03.wav soundparms 1.5 0.0 1.0 0.0 300 3000 auto loaded maps level.mapname local.master103 = spawn ScriptMaster local.master103 aliascache generator_loop sound/mechanics/Mec_GeneratorRun_01.wav soundparms 0.5 0.0 1.0 0.0 300 2000 item loaded maps level.mapname local.fworks = spawn ScriptMaster local.fworks aliascache fwork_explo sound/weapons/explo/Explo_Bazooka2.wav soundparms 1.5 0.0 0.8 0.4 500 4000 auto loaded maps level.mapname local.fworks aliascache fwork_launch sound/weapons/explo/Exp_LeadIn_06.wav soundparms 1.5 0.0 0.8 0.4 500 4000 auto loaded maps level.mapname local.jetpack = spawn scriptMaster local.jetpack aliascache jetpack_thrust sound/mechanics/Mec_SteamLoop_01.wav soundparms 2.0 0.3 1.0 0.0 350 3000 item loaded maps level.mapname local.jetpack2 = spawn scriptMaster local.jetpack2 aliascache jetpack sound/mechanics/Mec_SteamLoop_01.wav soundparms 0.75 0.3 1.0 0.0 200 1600 item loaded maps level.mapname local.guidedmissile = spawn scriptmaster local.guidedmissile aliascache missile sound/mechanics/Mec_SteamLoop_01.wav soundparms 3.0 0.3 1.0 0.0 320 2200 item loaded maps level.mapname local.cache = spawn scriptmaster local.cache aliascache dog_bark1 sound/characters/dog_bark_1.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps level.mapname local.cache aliascache dog_bark2 sound/characters/dog_bark_2.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps level.mapname local.cache aliascache dog_bark3 sound/characters/dog_bark_3.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps level.mapname local.cache aliascache dog_sniff sound/characters/dog_bark_4.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps level.mapname local.cache aliascache dog_pain1 sound/characters/dog_growl_1.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps level.mapname local.cache aliascache dog_pain2 sound/characters/dog_growl_2.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps level.mapname local.cache aliascache dog_pain3 sound/characters/dog_growl_3.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps level.mapname local.cache aliascache dog_pain4 sound/characters/dog_growl_4.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps level.mapname local.cache aliascache dog_pain5 sound/characters/dog_growl_5.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps level.mapname local.cache aliascache dog_death1 sound/characters/dog_growl_1.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps level.mapname local.cache aliascache dog_death2 sound/characters/dog_growl_2.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps level.mapname local.cache aliascache dog_death3 sound/characters/dog_growl_3.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps level.mapname local.cache aliascache dog_death4 sound/characters/dog_growl_4.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps level.mapname local.cache aliascache dog_death5 sound/characters/dog_growl_5.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps level.mapname local.cache aliascache dog_bite1 sound/characters/dog_bite_1.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps level.mapname local.cache aliascache dog_bite2 sound/characters/dog_bite_2.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps level.mapname local.cache aliascache dog_bite3 sound/characters/dog_bite_3.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps level.mapname local.cache aliascache dog_bite4 sound/characters/dog_bite_4.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps level.mapname local.cache aliascache dog_collar1 sound/characters/dog_collar_1.wav soundparms 0.8 0.2 0.8 0.3 160 2000 auto loaded maps level.mapname local.cache aliascache dog_collar2 sound/characters/dog_collar_3.wav soundparms 0.8 0.2 0.8 0.3 160 2000 auto loaded maps level.mapname local.cache aliascache dog_collar3 sound/characters/dog_collar_4.wav soundparms 0.8 0.2 0.8 0.3 160 2000 auto loaded maps level.mapname local.cache aliascache dog_fs1 sound/characters/dog_footstep_1.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps level.mapname local.cache aliascache dog_fs2 sound/characters/dog_footstep_2.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps level.mapname local.cache aliascache dog_fs3 sound/characters/dog_footstep_3.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps level.mapname local.cache aliascache dog_fs4 sound/characters/dog_footstep_4.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps level.mapname local.cache aliascache dog_fs5 sound/characters/dog_footstep_5.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps level.mapname local.cache aliascache dog_fs6 sound/characters/dog_footstep_6.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps level.mapname local.cache aliascache dog_fs7 sound/characters/dog_footstep_7.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps level.mapname local.cache aliascache dog_fs8 sound/characters/dog_footstep_8.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps level.mapname local.cache aliascache dog_growl1 sound/characters/dog_growl_1.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps level.mapname local.cache aliascache dog_growl2 sound/characters/dog_growl_2.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps level.mapname local.cache aliascache dog_growl3 sound/characters/dog_growl_3.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps level.mapname local.cache aliascache dog_growl4 sound/characters/dog_growl_4.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps level.mapname local.cache aliascache dog_growl5 sound/characters/dog_growl_5.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps level.mapname local.cache aliascache dog_pant1 sound/characters/dog_pant_1.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps level.mapname local.cache aliascache dog_pant2 sound/characters/dog_pant_2.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps level.mapname local.cache aliascache dog_pant3 sound/characters/dog_pant_3.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps level.mapname local.cache aliascache dog_pant4 sound/characters/dog_pant_4.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps level.mapname local.cache aliascache dog_pant5 sound/characters/dog_pant_5.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps level.mapname local.cache aliascache dog_pant6 sound/characters/dog_bark_4.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps level.mapname local.cache aliascache dog_pant7 sound/characters/dog_bark_5.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps level.mapname end