main local.origin local.mirrorflip: // about 140 entities local.tunnel1 = spawn script_model local.tunnel1 model "static/banquet_table.tik" local.tunnel1.origin = local.origin + ( 1000 -92 0 ) local.tunnel1.angles = ( 0 0 0 ) local.tunnel2 = spawn script_model local.tunnel2 model "static/banquet_table.tik" local.tunnel2.origin = local.origin + ( 1000 0 0 ) local.tunnel2.angles = ( 0 0 0 ) local.tunnel2 solid local.tunnel3 = spawn script_model local.tunnel3 model "static/banquet_table.tik" local.tunnel3.origin = local.origin + ( 1000 92 0 ) local.tunnel3.angles = ( 0 0 0 ) local.tunnel3 solid local.tunnel4 = spawn script_model local.tunnel4 model "static/banquet_table.tik" local.tunnel4.origin = local.origin + ( 800 -92 0 ) local.tunnel4.angles = ( 0 0 0 ) local.tunnel4 solid local.tunnel5 = spawn script_model local.tunnel5 model "static/banquet_table.tik" local.tunnel5.origin = local.origin + ( 800 0 0 ) local.tunnel5.angles = ( 0 0 0 ) local.tunnel5 solid local.tunnel6 = spawn script_model local.tunnel6 model "static/banquet_table.tik" local.tunnel6.origin = local.origin + ( 800 92 0 ) local.tunnel6.angles = ( 0 0 0 ) local.tunnel6 solid local.tunnel7 = spawn script_model local.tunnel7 model "static/banquet_table.tik" local.tunnel7.origin = local.origin + ( 600 -92 0 ) local.tunnel7.angles = ( 0 0 0 ) local.tunnel7 solid local.tunnel8 = spawn script_model local.tunnel8 model "static/banquet_table.tik" local.tunnel8.origin = local.origin + ( 600 0 0 ) local.tunnel8.angles = ( 0 0 0 ) local.tunnel8 solid local.tunnel9 = spawn script_model local.tunnel9 model "static/banquet_table.tik" local.tunnel9.origin = local.origin + ( 600 92 0 ) local.tunnel9.angles = ( 0 0 0 ) local.tunnel9 solid local.tunnel10 = spawn script_model local.tunnel10 model "static/banquet_table.tik" local.tunnel10.origin = local.origin + ( 400 -92 0 ) local.tunnel10.angles = ( 0 0 0 ) local.tunnel10 solid local.tunnel11 = spawn script_model local.tunnel11 model "static/banquet_table.tik" local.tunnel11.origin = local.origin + ( 400 0 0 ) local.tunnel11.angles = ( 0 0 0 ) local.tunnel11 solid local.tunnel12 = spawn script_model local.tunnel12 model "static/banquet_table.tik" local.tunnel12.origin = local.origin + ( 400 92 0 ) local.tunnel12.angles = ( 0 0 0 ) local.tunnel12 solid local.tunnel13 = spawn script_model local.tunnel13 model "static/banquet_table.tik" local.tunnel13.origin = local.origin + ( 200 -92 0 ) local.tunnel13.angles = ( 0 0 0 ) local.tunnel13 solid local.tunnel14 = spawn script_model local.tunnel14 model "static/banquet_table.tik" local.tunnel14.origin = local.origin + ( 200 0 0 ) local.tunnel14.angles = ( 0 0 0 ) local.tunnel14 solid local.tunnel15 = spawn script_model local.tunnel15 model "static/banquet_table.tik" local.tunnel15.origin = local.origin + ( 200 92 0 ) local.tunnel15.angles = ( 0 0 0 ) local.tunnel15 solid local.tunnel16 = spawn script_model local.tunnel16 model "static/banquet_table.tik" local.tunnel16.origin = local.origin + ( 0 -92 0 ) local.tunnel16.angles = ( 0 0 0 ) local.tunnel16 solid local.tunnel17 = spawn script_model targetname "tunnelbase_centerpoint" local.tunnel17 model "static/banquet_table.tik" local.tunnel17.origin = local.origin + ( 0 0 0 ) // center point local.tunnel17.angles = ( 0 0 0 ) local.tunnel17 solid local.tunnel18 = spawn script_model local.tunnel18 model "static/banquet_table.tik" local.tunnel18.origin = local.origin + ( 0 92 0 ) local.tunnel18.angles = ( 0 0 0 ) local.tunnel18 solid local.tunnel19 = spawn script_model local.tunnel19 model "static/banquet_table.tik" local.tunnel19.origin = local.origin + ( -200 -92 0 ) local.tunnel19.angles = ( 0 0 0 ) local.tunnel19 solid local.tunnel20 = spawn script_model local.tunnel20 model "static/banquet_table.tik" local.tunnel20.origin = local.origin + ( -200 0 0 ) local.tunnel20.angles = ( 0 0 0 ) local.tunnel20 solid local.tunnel21 = spawn script_model local.tunnel21 model "static/banquet_table.tik" local.tunnel21.origin = local.origin + ( -200 92 0 ) local.tunnel21.angles = ( 0 0 0 ) local.tunnel21 solid local.tunnel22 = spawn script_model local.tunnel22 model "static/banquet_table.tik" local.tunnel22.origin = local.origin + ( -400 -92 0 ) local.tunnel22.angles = ( 0 0 0 ) local.tunnel22 solid local.tunnel23 = spawn script_model local.tunnel23 model "static/banquet_table.tik" local.tunnel23.origin = local.origin + ( -400 0 0 ) local.tunnel23.angles = ( 0 0 0 ) local.tunnel23 solid local.tunnel24 = spawn script_model local.tunnel24 model "static/banquet_table.tik" local.tunnel24.origin = local.origin + ( -400 92 0 ) local.tunnel24.angles = ( 0 0 0 ) local.tunnel24 solid local.tunnel25 = spawn script_model local.tunnel25 model "static/banquet_table.tik" local.tunnel25.origin = local.origin + ( -600 -92 0 ) local.tunnel25.angles = ( 0 0 0 ) local.tunnel25 solid local.tunnel26 = spawn script_model local.tunnel26 model "static/banquet_table.tik" local.tunnel26.origin = local.origin + ( -600 0 0 ) local.tunnel26.angles = ( 0 0 0 ) local.tunnel26 solid local.tunnel27 = spawn script_model local.tunnel27 model "static/banquet_table.tik" local.tunnel27.origin = local.origin + ( -600 92 0 ) local.tunnel27.angles = ( 0 0 0 ) local.tunnel27 solid local.tunnel28 = spawn script_model local.tunnel28 model "static/banquet_table.tik" local.tunnel28.origin = local.origin + ( -800 -92 0 ) local.tunnel28.angles = ( 0 0 0 ) local.tunnel28 solid local.tunnel29 = spawn script_model local.tunnel29 model "static/banquet_table.tik" local.tunnel29.origin = local.origin + ( -800 0 0 ) local.tunnel29.angles = ( 0 0 0 ) local.tunnel29 solid local.tunnel30 = spawn script_model local.tunnel30 model "static/banquet_table.tik" local.tunnel30.origin = local.origin + ( -800 92 0 ) local.tunnel30.angles = ( 0 0 0 ) local.tunnel30 solid local.tunnel31 = spawn script_model local.tunnel31 model "static/banquet_table.tik" local.tunnel31.origin = local.origin + ( -1000 -92 0 ) local.tunnel31.angles = ( 0 0 0 ) local.tunnel31 solid local.tunnel32 = spawn script_model local.tunnel32 model "static/banquet_table.tik" local.tunnel32.origin = local.origin + ( -1000 0 0 ) local.tunnel32.angles = ( 0 0 0 ) local.tunnel32 solid local.tunnel33 = spawn script_model local.tunnel33 model "static/banquet_table.tik" local.tunnel33.origin = local.origin + ( -1000 92 0 ) local.tunnel33.angles = ( 0 0 0 ) local.tunnel33 solid local.tunnel34 = spawn script_model local.tunnel34 model "static/banquet_table.tik" local.tunnel34.origin = local.origin + ( 1000 -92 270 ) local.tunnel34.angles = ( 180 0 0 ) local.tunnel34 solid local.tunnel35 = spawn script_model local.tunnel35 model "static/banquet_table.tik" local.tunnel35.origin = local.origin + ( 1000 0 270 ) local.tunnel35.angles = ( 180 0 0 ) local.tunnel35 solid local.tunnel36 = spawn script_model local.tunnel36 model "static/banquet_table.tik" local.tunnel36.origin = local.origin + ( 1000 92 270 ) local.tunnel36.angles = ( 180 0 0 ) local.tunnel36 solid local.tunnel37 = spawn script_model local.tunnel37 model "static/banquet_table.tik" local.tunnel37.origin = local.origin + ( 800 -92 270 ) local.tunnel37.angles = ( 180 0 0 ) local.tunnel37 solid local.tunnel38 = spawn script_model local.tunnel38 model "static/banquet_table.tik" local.tunnel38.origin = local.origin + ( 800 0 270 ) local.tunnel38.angles = ( 180 0 0 ) local.tunnel38 solid local.tunnel39 = spawn script_model local.tunnel39 model "static/banquet_table.tik" local.tunnel39.origin = local.origin + ( 800 92 270 ) local.tunnel39.angles = ( 180 0 0 ) local.tunnel39 solid local.tunnel40 = spawn script_model local.tunnel40 model "static/banquet_table.tik" local.tunnel40.origin = local.origin + ( 600 -92 270 ) local.tunnel40.angles = ( 180 0 0 ) local.tunnel40 solid local.tunnel41 = spawn script_model local.tunnel41 model "static/banquet_table.tik" local.tunnel41.origin = local.origin + ( 600 0 270 ) local.tunnel41.angles = ( 180 0 0 ) local.tunnel41 solid local.tunnel42 = spawn script_model local.tunnel42 model "static/banquet_table.tik" local.tunnel42.origin = local.origin + ( 600 92 270 ) local.tunnel42.angles = ( 180 0 0 ) local.tunnel42 solid local.tunnel43 = spawn script_model local.tunnel43 model "static/banquet_table.tik" local.tunnel43.origin = local.origin + ( 400 -92 270 ) local.tunnel43.angles = ( 180 0 0 ) local.tunnel43 solid local.tunnel44 = spawn script_model local.tunnel44 model "static/banquet_table.tik" local.tunnel44.origin = local.origin + ( 400 0 270 ) local.tunnel44.angles = ( 180 0 0 ) local.tunnel44 solid local.tunnel45 = spawn script_model local.tunnel45 model "static/banquet_table.tik" local.tunnel45.origin = local.origin + ( 400 92 270 ) local.tunnel45.angles = ( 180 0 0 ) local.tunnel45 solid local.tunnel46 = spawn script_model local.tunnel46 model "static/banquet_table.tik" local.tunnel46.origin = local.origin + ( 200 -92 270 ) local.tunnel46.angles = ( 180 0 0 ) local.tunnel46 solid local.tunnel47 = spawn script_model local.tunnel47 model "static/banquet_table.tik" local.tunnel47.origin = local.origin + ( 200 0 270 ) local.tunnel47.angles = ( 180 0 0 ) local.tunnel47 solid local.tunnel48 = spawn script_model local.tunnel48 model "static/banquet_table.tik" local.tunnel48.origin = local.origin + ( 200 92 270 ) local.tunnel48.angles = ( 180 0 0 ) local.tunnel48 solid local.tunnel49 = spawn script_model local.tunnel49 model "static/banquet_table.tik" local.tunnel49.origin = local.origin + ( 0 -92 270 ) local.tunnel49.angles = ( 180 0 0 ) local.tunnel49 solid local.tunnel50 = spawn script_model local.tunnel50 model "static/banquet_table.tik" local.tunnel50.origin = local.origin + ( 0 0 270 ) // center ceiling local.tunnel50.angles = ( 180 0 0 ) local.tunnel50 solid local.tunnel51 = spawn script_model local.tunnel51 model "static/banquet_table.tik" local.tunnel51.origin = local.origin + ( 0 92 270 ) local.tunnel51.angles = ( 180 0 0 ) local.tunnel51 solid local.tunnel52 = spawn script_model local.tunnel52 model "static/banquet_table.tik" local.tunnel52.origin = local.origin + ( -200 -92 270 ) local.tunnel52.angles = ( 180 0 0 ) local.tunnel52 solid local.tunnel53 = spawn script_model local.tunnel53 model "static/banquet_table.tik" local.tunnel53.origin = local.origin + ( -200 0 270 ) local.tunnel53.angles = ( 180 0 0 ) local.tunnel53 solid local.tunnel54 = spawn script_model local.tunnel54 model "static/banquet_table.tik" local.tunnel54.origin = local.origin + ( -200 92 270 ) local.tunnel54.angles = ( 180 0 0 ) local.tunnel54 solid local.tunnel55 = spawn script_model local.tunnel55 model "static/banquet_table.tik" local.tunnel55.origin = local.origin + ( -400 -92 270 ) local.tunnel55.angles = ( 180 0 0 ) local.tunnel55 solid local.tunnel56 = spawn script_model local.tunnel56 model "static/banquet_table.tik" local.tunnel56.origin = local.origin + ( -400 0 270 ) local.tunnel56.angles = ( 180 0 0 ) local.tunnel56 solid local.tunnel57 = spawn script_model local.tunnel57 model "static/banquet_table.tik" local.tunnel57.origin = local.origin + ( -400 92 270 ) local.tunnel57.angles = ( 180 0 0 ) local.tunnel57 solid local.tunnel58 = spawn script_model local.tunnel58 model "static/banquet_table.tik" local.tunnel58.origin = local.origin + ( -600 -92 270 ) local.tunnel58.angles = ( 180 0 0 ) local.tunnel58 solid local.tunnel59 = spawn script_model local.tunnel59 model "static/banquet_table.tik" local.tunnel59.origin = local.origin + ( -600 0 270 ) local.tunnel59.angles = ( 180 0 0 ) local.tunnel59 solid local.tunnel60 = spawn script_model local.tunnel60 model "static/banquet_table.tik" local.tunnel60.origin = local.origin + ( -600 92 270 ) local.tunnel60.angles = ( 180 0 0 ) local.tunnel60 solid local.tunnel61 = spawn script_model local.tunnel61 model "static/banquet_table.tik" local.tunnel61.origin = local.origin + ( -800 -92 270 ) local.tunnel61.angles = ( 180 0 0 ) local.tunnel61 solid local.tunnel62 = spawn script_model local.tunnel62 model "static/banquet_table.tik" local.tunnel62.origin = local.origin + ( -800 0 270 ) local.tunnel62.angles = ( 180 0 0 ) local.tunnel62 solid local.tunnel63 = spawn script_model local.tunnel63 model "static/banquet_table.tik" local.tunnel63.origin = local.origin + ( -800 92 270 ) local.tunnel63.angles = ( 180 0 0 ) local.tunnel63 solid local.tunnel64 = spawn script_model local.tunnel64 model "static/banquet_table.tik" local.tunnel64.origin = local.origin + ( -1000 -92 270 ) local.tunnel64.angles = ( 180 0 0 ) local.tunnel64 solid local.tunnel65 = spawn script_model local.tunnel65 model "static/banquet_table.tik" local.tunnel65.origin = local.origin + ( -1000 0 270 ) local.tunnel65.angles = ( 180 0 0 ) local.tunnel65 solid local.tunnel66 = spawn script_model local.tunnel66 model "static/banquet_table.tik" local.tunnel66.origin = local.origin + ( -1000 92 270 ) local.tunnel66.angles = ( 180 0 0 ) local.tunnel66 solid local.tunnel67 = spawn script_model local.tunnel67 model "static/banquet_table.tik" local.tunnel67.origin = local.origin + ( -1000 178 89 ) local.tunnel67.angles = ( 0 0 90 ) local.tunnel67 solid local.tunnel68 = spawn script_model local.tunnel68 model "static/banquet_table.tik" local.tunnel68.origin = local.origin + ( -1000 178 180 ) local.tunnel68.angles = ( 0 0 90 ) local.tunnel68 solid local.tunnel69 = spawn script_model local.tunnel69 model "static/banquet_table.tik" local.tunnel69.origin = local.origin + ( -800 178 89 ) local.tunnel69.angles = ( 0 0 90 ) local.tunnel69 solid local.tunnel70 = spawn script_model local.tunnel70 model "static/banquet_table.tik" local.tunnel70.origin = local.origin + ( -800 178 180 ) local.tunnel70.angles = ( 0 0 90 ) local.tunnel70 solid local.tunnel71 = spawn script_model local.tunnel71 model "static/banquet_table.tik" local.tunnel71.origin = local.origin + ( -600 178 89 ) local.tunnel71.angles = ( 0 0 90 ) local.tunnel71 solid local.tunnel72 = spawn script_model local.tunnel72 model "static/banquet_table.tik" local.tunnel72.origin = local.origin + ( -600 178 180 ) local.tunnel72.angles = ( 0 0 90 ) local.tunnel72 solid local.tunnel73 = spawn script_model local.tunnel73 model "static/banquet_table.tik" local.tunnel73.origin = local.origin + ( -400 178 89 ) local.tunnel73.angles = ( 0 0 90 ) local.tunnel73 solid local.tunnel74 = spawn script_model local.tunnel74 model "static/banquet_table.tik" local.tunnel74.origin = local.origin + ( -400 178 180 ) local.tunnel74.angles = ( 0 0 90 ) local.tunnel74 solid local.tunnel75 = spawn script_model local.tunnel75 model "static/banquet_table.tik" local.tunnel75.origin = local.origin + ( -200 178 89 ) local.tunnel75.angles = ( 0 0 90 ) local.tunnel75 solid local.tunnel76 = spawn script_model local.tunnel76 model "static/banquet_table.tik" local.tunnel76.origin = local.origin + ( -200 178 180 ) local.tunnel76.angles = ( 0 0 90 ) local.tunnel76 solid local.tunnel77 = spawn script_model local.tunnel77 model "static/banquet_table.tik" local.tunnel77.origin = local.origin + ( 0 178 89 ) local.tunnel77.angles = ( 0 0 90 ) local.tunnel77 solid local.tunnel78 = spawn script_model local.tunnel78 model "static/banquet_table.tik" local.tunnel78.origin = local.origin + ( 0 178 180 ) local.tunnel78.angles = ( 0 0 90 ) local.tunnel78 solid local.tunnel79 = spawn script_model local.tunnel79 model "static/banquet_table.tik" local.tunnel79.origin = local.origin + ( 200 178 89 ) local.tunnel79.angles = ( 0 0 90 ) local.tunnel79 solid local.tunnel80 = spawn script_model local.tunnel80 model "static/banquet_table.tik" local.tunnel80.origin = local.origin + ( 200 178 180 ) local.tunnel80.angles = ( 0 0 90 ) local.tunnel80 solid local.tunnel81 = spawn script_model local.tunnel81 model "static/banquet_table.tik" local.tunnel81.origin = local.origin + ( 400 178 89 ) local.tunnel81.angles = ( 0 0 90 ) local.tunnel81 solid local.tunnel82 = spawn script_model local.tunnel82 model "static/banquet_table.tik" local.tunnel82.origin = local.origin + ( 400 178 180 ) local.tunnel82.angles = ( 0 0 90 ) local.tunnel82 solid local.tunnel83 = spawn script_model local.tunnel83 model "static/banquet_table.tik" local.tunnel83.origin = local.origin + ( 600 178 89 ) local.tunnel83.angles = ( 0 0 90 ) local.tunnel83 solid local.tunnel84 = spawn script_model local.tunnel84 model "static/banquet_table.tik" local.tunnel84.origin = local.origin + ( 600 178 180 ) local.tunnel84.angles = ( 0 0 90 ) local.tunnel84 solid local.tunnel85 = spawn script_model local.tunnel85 model "static/banquet_table.tik" local.tunnel85.origin = local.origin + ( 800 178 89 ) local.tunnel85.angles = ( 0 0 90 ) local.tunnel85 solid local.tunnel86 = spawn script_model local.tunnel86 model "static/banquet_table.tik" local.tunnel86.origin = local.origin + ( 800 178 180 ) local.tunnel86.angles = ( 0 0 90 ) local.tunnel86 solid local.tunnel87 = spawn script_model local.tunnel87 model "static/banquet_table.tik" local.tunnel87.origin = local.origin + ( 1000 178 89 ) local.tunnel87.angles = ( 0 0 90 ) local.tunnel87 solid local.tunnel88 = spawn script_model local.tunnel88 model "static/banquet_table.tik" local.tunnel88.origin = local.origin + ( 1000 178 180 ) local.tunnel88.angles = ( 0 0 90 ) local.tunnel88 solid local.tunnel89 = spawn script_model local.tunnel89 model "static/banquet_table.tik" local.tunnel89.origin = local.origin + ( -1000 -178 89 ) local.tunnel89.angles = ( 0 0 270 ) local.tunnel89 solid local.tunnel90 = spawn script_model local.tunnel90 model "static/banquet_table.tik" local.tunnel90.origin = local.origin + ( -1000 -178 180 ) local.tunnel90.angles = ( 0 0 270 ) local.tunnel90 solid local.tunnel91 = spawn script_model local.tunnel91 model "static/banquet_table.tik" local.tunnel91.origin = local.origin + ( -800 -178 89 ) local.tunnel91.angles = ( 0 0 270 ) local.tunnel91 solid local.tunnel92 = spawn script_model local.tunnel92 model "static/banquet_table.tik" local.tunnel92.origin = local.origin + ( -800 -178 180 ) local.tunnel92.angles = ( 0 0 270 ) local.tunnel92 solid local.tunnel93 = spawn script_model local.tunnel93 model "static/banquet_table.tik" local.tunnel93.origin = local.origin + ( -600 -178 89 ) local.tunnel93.angles = ( 0 0 270 ) local.tunnel93 solid local.tunnel94 = spawn script_model local.tunnel94 model "static/banquet_table.tik" local.tunnel94.origin = local.origin + ( -600 -178 180 ) local.tunnel94.angles = ( 0 0 270 ) local.tunnel94 solid local.tunnel95 = spawn script_model local.tunnel95 model "static/banquet_table.tik" local.tunnel95.origin = local.origin + ( -400 -178 89 ) local.tunnel95.angles = ( 0 0 270 ) local.tunnel95 solid local.tunnel96 = spawn script_model local.tunnel96 model "static/banquet_table.tik" local.tunnel96.origin = local.origin + ( -400 -178 180 ) local.tunnel96.angles = ( 0 0 270 ) local.tunnel96 solid local.tunnel97 = spawn script_model local.tunnel97 model "static/banquet_table.tik" local.tunnel97.origin = local.origin + ( -200 -178 89 ) local.tunnel97.angles = ( 0 0 270 ) local.tunnel97 solid local.tunnel98 = spawn script_model local.tunnel98 model "static/banquet_table.tik" local.tunnel98.origin = local.origin + ( -200 -178 180 ) local.tunnel98.angles = ( 0 0 270 ) local.tunnel98 solid local.tunnel99 = spawn script_model local.tunnel99 model "static/banquet_table.tik" local.tunnel99.origin = local.origin + ( 0 -178 89 ) local.tunnel99.angles = ( 0 0 270 ) local.tunnel99 solid local.tunnel100 = spawn script_model local.tunnel100 model "static/banquet_table.tik" local.tunnel100.origin = local.origin + ( 0 -178 180 ) local.tunnel100.angles = ( 0 0 270 ) local.tunnel100 solid local.tunnel101 = spawn script_model local.tunnel101 model "static/banquet_table.tik" local.tunnel101.origin = local.origin + ( 200 -178 89 ) local.tunnel101.angles = ( 0 0 270 ) local.tunnel101 solid local.tunnel102 = spawn script_model local.tunnel102 model "static/banquet_table.tik" local.tunnel102.origin = local.origin + ( 200 -178 180 ) local.tunnel102.angles = ( 0 0 270 ) local.tunnel102 solid local.tunnel103 = spawn script_model local.tunnel103 model "static/banquet_table.tik" local.tunnel103.origin = local.origin + ( 400 -178 89 ) local.tunnel103.angles = ( 0 0 270 ) local.tunnel103 solid local.tunnel104 = spawn script_model local.tunnel104 model "static/banquet_table.tik" local.tunnel104.origin = local.origin + ( 400 -178 180 ) local.tunnel104.angles = ( 0 0 270 ) local.tunnel104 solid local.tunnel105 = spawn script_model local.tunnel105 model "static/banquet_table.tik" local.tunnel105.origin = local.origin + ( 600 -178 89 ) local.tunnel105.angles = ( 0 0 270 ) local.tunnel105 solid local.tunnel106 = spawn script_model local.tunnel106 model "static/banquet_table.tik" local.tunnel106.origin = local.origin + ( 600 -178 180 ) local.tunnel106.angles = ( 0 0 270 ) local.tunnel106 solid local.tunnel107 = spawn script_model local.tunnel107 model "static/banquet_table.tik" local.tunnel107.origin = local.origin + ( 800 -178 89 ) local.tunnel107.angles = ( 0 0 270 ) local.tunnel107 solid local.tunnel108 = spawn script_model local.tunnel108 model "static/banquet_table.tik" local.tunnel108.origin = local.origin + ( 800 -178 180 ) local.tunnel108.angles = ( 0 0 270 ) local.tunnel108 solid local.tunnel109 = spawn script_model local.tunnel109 model "static/banquet_table.tik" local.tunnel109.origin = local.origin + ( 1000 -178 89 ) local.tunnel109.angles = ( 0 0 270 ) local.tunnel109 solid local.tunnel110 = spawn script_model local.tunnel110 model "static/banquet_table.tik" local.tunnel110.origin = local.origin + ( 1000 -178 180 ) local.tunnel110.angles = ( 0 0 270 ) local.tunnel110 solid local.tunnel111 = spawn script_model local.tunnel111 model "static/banquet_table.tik" local.tunnel111.origin = local.origin + ( -1140 -100 89 ) local.tunnel111.angles = ( 0 90 90 ) local.tunnel111 solid local.tunnel112 = spawn script_model local.tunnel112 model "static/banquet_table.tik" local.tunnel112.origin = local.origin + ( -1140 -100 180 ) local.tunnel112.angles = ( 0 90 90 ) local.tunnel112 solid local.tunnel113 = spawn script_model local.tunnel113 model "static/banquet_table.tik" local.tunnel113.origin = local.origin + ( -1140 100 89 ) local.tunnel113.angles = ( 0 90 90 ) local.tunnel113 solid local.tunnel114 = spawn script_model local.tunnel114 model "static/banquet_table.tik" local.tunnel114.origin = local.origin + ( -1140 100 180 ) local.tunnel114.angles = ( 0 90 90 ) local.tunnel114 solid local.tunnel115 = spawn script_model local.tunnel115 model "static/banquet_table.tik" local.tunnel115.origin = local.origin + ( 1139 -100 89 ) local.tunnel115.angles = ( 0 270 90 ) local.tunnel115 solid local.tunnel116 = spawn script_model local.tunnel116 model "static/banquet_table.tik" local.tunnel116.origin = local.origin + ( 1139 -100 180 ) local.tunnel116.angles = ( 0 270 90 ) local.tunnel116 solid local.tunnel117 = spawn script_model local.tunnel117 model "static/banquet_table.tik" local.tunnel117.origin = local.origin + ( 1139 100 89 ) local.tunnel117.angles = ( 0 270 90 ) local.tunnel117 solid local.tunnel118 = spawn script_model local.tunnel118 model "static/banquet_table.tik" local.tunnel118.origin = local.origin + ( 1139 100 180 ) local.tunnel118.angles = ( 0 270 90 ) local.tunnel118 solid local.tunnelscreen1 = spawn script_model local.tunnelscreen1 model "static/static_naziflag1.tik" local.tunnelscreen1.origin = local.origin + ( -1155 3 -3 ) local.tunnelscreen1.angles = ( 0 0 0 ) local.tunnelscreen1.scale = 6 local.tunnelscreen1 notsolid local.tunnelscreen2 = spawn script_model local.tunnelscreen2 model "static/static_naziflag1.tik" local.tunnelscreen2.origin = local.origin + ( 1165 3 -3 ) local.tunnelscreen2.angles = ( 0 180 0 ) local.tunnelscreen2.scale = 6 local.tunnelscreen2 notsolid local.tunnelflag1 = spawn script_model local.tunnelflag1 model "static/static_nazibanner1b.tik" local.tunnelflag1.origin = local.origin + ( 1087 -109 42 ) local.tunnelflag1.angles = ( 0 0 0 ) local.tunnelflag1.scale = 0.7 local.tunnelflag1 notsolid local.tunnelflag2 = spawn script_model local.tunnelflag2 model "static/static_nazibanner1b.tik" local.tunnelflag2.origin = local.origin + ( 1087 109 42 ) local.tunnelflag2.angles = ( 0 0 0 ) local.tunnelflag2.scale = 0.7 local.tunnelflag2 notsolid local.tunnelflag3 = spawn script_model local.tunnelflag3 model "static/static_nazibanner1b.tik" local.tunnelflag3.origin = local.origin + ( -1087 -109 42 ) local.tunnelflag3.angles = ( 0 180 0 ) local.tunnelflag3.scale = 0.7 local.tunnelflag3 notsolid local.tunnelflag4 = spawn script_model local.tunnelflag4 model "static/static_nazibanner1b.tik" local.tunnelflag4.origin = local.origin + ( -1087 109 42 ) local.tunnelflag4.angles = ( 0 180 0 ) local.tunnelflag4.scale = 0.7 local.tunnelflag4 notsolid ////////////////////*** Interior Objects ***//////////////////// local.tunnelexitlight1 = spawn script_model local.tunnelexitlight1 model "static/corona_orange.tik" local.tunnelexitlight1.origin = local.origin + ( 1094 46 216 ) local.tunnelexitlight1 notsolid local.tunnelexitlight1.scale = 0.8 local.tunnelexitlight2 = spawn script_model local.tunnelexitlight2 model "static/corona_orange.tik" local.tunnelexitlight2.origin = local.origin + ( 1094 -46 216 ) local.tunnelexitlight2 notsolid local.tunnelexitlight2.scale = 0.8 local.tunnelinterior1 = spawn script_model targetname "moveable_cabinet1" local.tunnelinterior1 model "static/cabinet_large.tik" local.tunnelinterior1.origin = local.origin + ( 800 -92 45 ) local.tunnelinterior1.angles = ( 0 0 0 ) local.tunnelinterior1 solid local.tunnelinterior2 = spawn script_model targetname "moveable_cabinet2" local.tunnelinterior2 model "static/cabinet_large.tik" local.tunnelinterior2.origin = local.origin + ( 800 92 45 ) local.tunnelinterior2.angles = ( 0 0 0 ) local.tunnelinterior2 solid local.tunnelinterior3 = spawn script_model targetname "moveable_cabinet3" local.tunnelinterior3 model "static/cabinet_large.tik" local.tunnelinterior3.origin = local.origin + ( 855 45 45 ) local.tunnelinterior3.angles = ( 0 90 0 ) local.tunnelinterior3 solid local.tunnelinterior4 = spawn script_model targetname "moveable_cabinet4" local.tunnelinterior4 model "static/cabinet_large.tik" local.tunnelinterior4.origin = local.origin + ( 912 -12 45 ) local.tunnelinterior4.angles = ( 0 0 0 ) local.tunnelinterior4 solid local.tunnelinterior5 = spawn script_model targetname "moveable_cabinet5" local.tunnelinterior5 model "static/indycrate.tik" local.tunnelinterior5.origin = local.origin + ( 926 -12 45 ) local.tunnelinterior5.angles = ( 0 0 0 ) local.tunnelinterior5 solid local.tunnelinterior6 = spawn script_model targetname "moveable_cabinet6" local.tunnelinterior6 model "static/cabinet_large.tik" local.tunnelinterior6.origin = local.origin + ( -800 -92 45 ) local.tunnelinterior6.angles = ( 0 180 0 ) local.tunnelinterior6 solid local.tunnelinterior7 = spawn script_model targetname "moveable_cabinet7" local.tunnelinterior7 model "static/cabinet_large.tik" local.tunnelinterior7.origin = local.origin + ( -830 -9 45 ) local.tunnelinterior7.angles = ( 0 220 0 ) local.tunnelinterior7 solid local.tunnelinterior8 = spawn script_model targetname "moveable_cabinet8" local.tunnelinterior8 model "static/indycrate.tik" local.tunnelinterior8.origin = local.origin + ( -840 -19 45 ) local.tunnelinterior8.angles = ( 0 220 0 ) local.tunnelinterior8 solid local.tunnelmg42gun1 = spawn script_model local.tunnelmg42gun1 model "statweapons/mg42_bipod.tik" local.tunnelmg42gun1.origin = local.origin + ( 820.5 -12 115 ) local.tunnelmg42gun1.angles = ( 0 180 0 ) local.tunnelmg42gun1 notsolid local.tunnelmg42gun2 = spawn script_model local.tunnelmg42gun2 model "static/mg42ammoboxwbelt.tik" local.tunnelmg42gun2.origin = local.origin + ( 816 23 100 ) local.tunnelmg42gun2.angles = ( 0 43 0 ) local.tunnelmg42gun2 notsolid local.tunnelmg42gun3 = spawn script_model local.tunnelmg42gun3 model "static/bunkertable.tik" local.tunnelmg42gun3.origin = local.origin + ( 765 -12 72 ) local.tunnelmg42gun3.angles = ( 90 0 0 ) local.tunnelmg42gun3 solid local.tunnelmg42gun4 = spawn "statweapons/mg42_gun.tik" //not a script_model local.tunnelmg42gun4.origin = local.origin + ( 819.35 -13.35 114 ) local.tunnelmg42gun4.angles = ( 0 180 0 ) local.tunnelmg42gun4 notsolid local.tunnelmg42gun4 setplayerusable 1 local.tunnelalarm1 = spawn script_model targetname "tunnelbase_alarmb1" local.tunnelalarm1 model "static/alarmbell.tik" local.tunnelalarm1.origin = local.origin + ( -498 132.5 210 ) local.tunnelalarm1.angles = ( 0 270 0 ) local.tunnelalarm1 notsolid local.tunnelalarm2 = spawn script_model targetname "tunnelbase_alarmb2" local.tunnelalarm2 model "static/alarmbell.tik" local.tunnelalarm2.origin = local.origin + ( 502 132.5 210 ) local.tunnelalarm2.angles = ( 0 270 0 ) local.tunnelalarm2 notsolid if(local.mirrorflip == 1) { local.tunnelinterior3.origin = local.origin + ( 855 -42 45 ) local.tunnelinterior3.angles = ( 0 270 0 ) local.tunnelinterior4.origin = local.origin + ( 912 12 45 ) local.tunnelinterior5.origin = local.origin + ( 926 12 45 ) local.tunnelinterior6.origin = local.origin + ( -800 92 45 ) local.tunnelinterior7.origin = local.origin + ( -830 12 45 ) local.tunnelinterior7.angles = ( 0 130 0 ) local.tunnelinterior8.origin = local.origin + ( -840 22 45 ) local.tunnelinterior8.angles = ( 0 130 0 ) local.tunnelmg42gun1.origin = local.origin + ( 820.5 15 115 ) local.tunnelmg42gun2.origin = local.origin + ( 803 -20 100 ) local.tunnelmg42gun2.angles = ( 0 202 0 ) local.tunnelmg42gun3.origin = local.origin + ( 765 12 72 ) local.tunnelmg42gun4.origin = local.origin + ( 819.35 13.35 114 ) local.tunnelalarm1.origin = local.origin + ( -498 -132.5 210 ) local.tunnelalarm1.angles = ( 0 90 0 ) local.tunnelalarm2.origin = local.origin + ( 502 -132.5 210 ) local.tunnelalarm2.angles = ( 0 90 0 ) } end //////////////////////////////////////////////////////////////// move_cabinet local.name local.move local.time: $("moveable_cabinet" + local.name) time local.time $("moveable_cabinet" + local.name) loopsound movingobject if(local.move == 0) { $("moveable_cabinet" + local.name) moveto ($("moveable_cabinet" + local.name).origin + ( 0 0 -120 )) } if(local.move == 1) { $("moveable_cabinet" + local.name) moveto ($("moveable_cabinet" + local.name).origin + ( 0 0 120 )) } $("moveable_cabinet" + local.name) waitmove $("moveable_cabinet" + local.name) stoploopsound $("moveable_cabinet" + local.name) playsound movingobject_stop end //////////////////////////////////////////////////////////////// alarmsound local.color1 local.radius1 local.color2 local.radius2 local.time local.flash: if(local.time == NIL) { local.time = 1 } // default local.random = randomint(5) if(local.random == 0) { $tunnelbase_alarmb1 loopsound alarmsound1 $tunnelbase_alarmb2 loopsound alarmsound1 } if(local.random == 1) { $tunnelbase_alarmb1 loopsound alarmsound2 $tunnelbase_alarmb2 loopsound alarmsound2 } if(local.random == 2) { $tunnelbase_alarmb1 loopsound alarmsound3 $tunnelbase_alarmb2 loopsound alarmsound3 } if(local.random == 3) { $tunnelbase_alarmb1 loopsound alarmsound4 $tunnelbase_alarmb2 loopsound alarmsound4 } if(local.random == 4) { $tunnelbase_alarmb1 loopsound alarmsound5 $tunnelbase_alarmb2 loopsound alarmsound5 } local.flashes = 0.0000 + local.flash // adding some decimals so the wait times are more accurate. local.c = 0 // cannot increment unless initialized as an integer 0. for(local.n = 1; local.n <= local.flashes; local.n++) { if(local.c != 1) { $tunnelbase_alarmb1 light local.color1[0] local.color1[1] local.color1[2] local.radius1 $tunnelbase_alarmb2 light local.color2[0] local.color2[1] local.color2[2] local.radius2 } if(local.c == 1) { $tunnelbase_alarmb1 light local.color2[0] local.color2[1] local.color2[2] local.radius2 $tunnelbase_alarmb2 light local.color1[0] local.color1[1] local.color1[2] local.radius1 } wait (local.time / local.flashes) local.c++ if(local.c >= 2) { local.c = 0 } } $tunnelbase_alarmb1 light 0 0 0 0 $tunnelbase_alarmb2 light 0 0 0 0 $tunnelbase_alarmb1 stoploopsound $tunnelbase_alarmb2 stoploopsound end