main: setcvar "g_obj_alliedtext1" "m3l3" setcvar "g_obj_alliedtext3" "" setcvar "g_obj_axistext1" "Created by:" setcvar "g_obj_axistext2" "Searingwolfe" setcvar "g_obj_axistext3" "" setcvar "g_scoreboardpic" "m3l3" setcvar "fraglimit" "0" setcvar "timelimit" "50" setcvar "cheats" "0" setcvar "thereisnomonkey" "0" setcvar "maxentities" "5000" setcvar "dmrespawning" "1" setcvar "dmroundlimit" "20" setcvar "level.clockside" "kills" //exec alienx/basebuild.scr::main 800 1000 250 1 1 0 0 if((getcvar("g_gametype") == "2")) { setcvar "g_obj_alliedtext2" "UBER Team Deathmatch v7.0" setcvar "g_gametypestring" "Team-Match UBER" setcvar "g_gametype" "2" exec alienx/hud_tdm.scr::main thread tdm_spawns spawn info_player_deathmatch "origin" "3937 -3203 82" "angle" "137" // for spectators when joining game spawn info_player_deathmatch "origin" "5291 3440 -137" "angle" "-162" spawn info_player_deathmatch "origin" "-2075 -2848 250" "angle" "-117" } else { setcvar "g_obj_alliedtext2" "UBER Free-For-All v7.0" setcvar "g_gametypestring" "Free-For-All UBER" setcvar "g_gametype" "1" exec alienx/hud_ffa.scr::main thread ffa_spawns } waitthread setup thread barbwire level waittill prespawn //axis exec alienx/basebuild.scr::basebuild ( 579 -1721 -313 ) "static/indycrate.tik" 1 0 1 0 90 .5 0 0 1 exec alienx/basebuild.scr::basebuild ( 679 -1721 -313 ) "static/indycrate.tik" 1 1 0 1 90 .5 1 0 1 exec alienx/basebuild.scr::basebuild ( 779 -1721 -313 ) "statweapons/mg42_gun.tik" 1 1 0 0 90 .5 0 0 1 exec alienx/basebuild.scr::basebuild ( 879 -1721 -313 ) "static/sandbag_link_main.tik" 1 0 0 1 90 .5 0 0 1 exec alienx/basebuild.scr::basebuild ( 979 -1721 -313 ) "static/bodies_tarp.tik" 1 1 0 1 90 .5 1 0 1 exec alienx/basebuild.scr::basebuild ( 1079 -1721 -313 ) "static/bunkertable.tik" 1 1 1 0 90 .5 0 1 1 exec alienx/basebuild.scr::basebuild ( 1179 -1721 -313 ) "static/barbwire.tik" 1 0 1 1 90 .5 0 0 1 exec alienx/basebuild.scr::basebuild ( 1279 -1721 -313 ) "static/cabinet_large.tik" 1 1 1 1 90 .5 0 0 1 exec alienx/basebuild.scr::basebuild ( 1379 -1721 -313 ) "static/sandbag_longsegment.tik" 1 1 1 1 90 .2 0 0 1 exec alienx/basebuild.scr::basebuild ( 1479 -1721 -313 ) "static/bodies_tarp.tik" 1 1 1 1 90 .5 0 0 1 exec alienx/basebuild.scr::basebuild ( 1579 -1721 -313 ) "static/static_naziflag1.tik" 1 1 1 1 90 .2 0 0 1 exec alienx/basebuild.scr::basebuild ( 1679 -1721 -313 ) "static/bookcase.tik" 1 1 0 1 90 .2 0 0 1 exec alienx/basebuild.scr::basebuild ( 1779 -1721 -313 ) "static/bush_full.tik" 1 0 1 1 90 .5 0 0 1end exec alienx/basebuild.scr::basebuild ( 1879 -1721 -313 ) "static/banquet_table.tik" 1 1 0 0 90 .5 0 0 1 //allies exec alienx/basebuild.scr::basebuild ( 2593 3556 -255 ) "static/indycrate.tik" 1 0 1 0 90 .5 0 0 1 exec alienx/basebuild.scr::basebuild ( 2693 3556 -255 ) "static/indycrate.tik" 1 1 0 1 90 .5 1 0 1 exec alienx/basebuild.scr::basebuild ( 2793 3556 -255 ) "statweapons/mg42_gun.tik" 1 1 0 0 90 .5 0 0 1 exec alienx/basebuild.scr::basebuild ( 2893 3556 -255 ) "static/sandbag_link_main.tik" 1 0 0 1 90 .5 0 0 1 exec alienx/basebuild.scr::basebuild ( 2993 3556 -255 ) "static/bodies_tarp.tik" 1 1 0 1 90 .5 1 0 1 exec alienx/basebuild.scr::basebuild ( 3093 3556 -255 ) "static/bunkertable.tik" 1 1 1 0 90 .5 0 1 1 exec alienx/basebuild.scr::basebuild ( 3193 3556 -255 ) "static/barbwire.tik" 1 0 1 1 90 .5 0 0 1 exec alienx/basebuild.scr::basebuild ( 3293 3556 -255 ) "static/cabinet_large.tik" 1 1 1 1 90 .5 0 0 1 exec alienx/basebuild.scr::basebuild ( 3393 3556 -255 ) "static/sandbag_longsegment.tik" 1 1 1 1 90 .2 0 0 1 exec alienx/basebuild.scr::basebuild ( 3493 3556 -255 ) "static/bodies_tarp.tik" 1 1 1 1 90 .5 0 0 1 exec alienx/basebuild.scr::basebuild ( 3593 3556 -255 ) "static/static_naziflag1.tik" 1 1 1 1 90 .2 0 0 1 exec alienx/basebuild.scr::basebuild ( 3693 3556 -255 ) "static/bookcase.tik" 1 1 0 1 90 .2 0 0 1 exec alienx/basebuild.scr::basebuild ( 3793 3556 -255 ) "static/bush_full.tik" 1 0 1 1 90 .5 0 0 1end exec alienx/basebuild.scr::basebuild ( 3893 3556 -255 ) "static/banquet_table.tik" 1 1 0 0 90 .5 0 0 1 exec global/dog.scr ( 4008 2300 -269 ) ( 0 0 0 ) 15 10 //*** precache dm stuff //exec global/DMprecache.scr exec global/aliascache_triggersounds.scr level.dmrespawning = 1 level.script = maps/m3l3.scr exec global/ambient.scr m3l3 exec global/loadout.scr "maps/m3l3.scr" exec global/door_locked.scr exec global/exploder.scr exec global/barrel.scr::explosive_barrel setcvar "r_fastsky" "0" $world farplane 150000 $world farplane_color ( 1 1 1 ) exec map_triggers/grenade_ammo.scr ( 2357 -2594 -182 ) ( 4986 -431 -347 ) ( 3096 183 -113 ) ( 4311 769 -167 ) ( 3332 1181 -234 ) ( 5655 1574 -303 ) ( 3166 4147 8 ) ( 2893 3130 -199 ) ( 2706 4024 -210 ) ( 1176 3791 -213 ) level waittill spawn thread crates thread tank thread wall_bomb end //////////////////////////////////////////////////////////////////////// setup: local.master= spawn scriptmaster local.master aliascache explode_tank1 sound/weapons/explo/Explo_MetalMed1.wav soundparms 0.9 0.2 0.8 0.2 1500 9000 weapon loaded maps "m m1l1 m3l3 dm obj"" removeclass actor $scene7_nebelwerfer1 remove $scene7_nebelwerfer2 remove $scene7_nebelwerfer3 remove $scene7_nebelwerfer4 remove $scene7_nebelwerfer1_destroyed remove $scene7_nebelwerfer2_destroyed remove $scene7_nebelwerfer3_destroyed remove $scene7_nebelwerfer4_destroyed remove $scene7_nebelwerfer1_weaponmask remove $scene7_nebelwerfer2_weaponmask remove $scene7_nebelwerfer3_weaponmask remove $scene7_nebelwerfer4_weaponmask remove $scene7_nebelwerfer1_weaponmask_destroyed remove $scene7_nebelwerfer2_weaponmask_destroyed remove $scene7_nebelwerfer3_weaponmask_destroyed remove $scene7_nebelwerfer4_weaponmask_destroyed remove $scene7_solid_bombpoint1 remove $scene7_solid_bombpoint2 remove $scene7_solid_bombpoint3 remove $scene7_solid_bombpoint4 remove $scene7_glowing_bombpoint1 remove $scene7_glowing_bombpoint2 remove $scene7_glowing_bombpoint3 remove $scene7_glowing_bombpoint4 remove $scene7_neb1_blast3 remove $scene7_nebelwerfer1_exploder remove $scene7_nebelwerfer2_exploder remove $scene7_nebelwerfer3_exploder remove $scene7_nebelwerfer4_exploder remove $scene7_neb1_detector remove $scene7_neb2_detector remove $scene7_neb3_detector remove $scene7_neb4_detector remove $scene7_mgspawndetector1 remove $scene7_mgspawndetector2 remove $scene7_mgspawndetector3 remove $scene7_mgspawndetector4 remove $scene7_mgspawndetector5 remove $scene7_mgspawndetector1_spawner1 remove $scene7_mgspawndetector2_spawner1 remove $scene7_mgspawndetector3_spawner1 remove $scene7_mgspawndetector4_spawner1 remove $scene7_mgspawndetector5_spawner1 remove $scene7_spawndetector1 remove $scene7_spawndetector2 remove $scene7_spawndetector3 remove $scene7_spawndetector1_spawner1 remove $scene7_spawndetector1_spawner2 remove $scene7_spawndetector1_spawner3 remove $scene7_spawndetector2_spawner1 remove $scene7_spawndetector2_spawner2 remove $scene7_spawndetector2_spawner3 remove $scene7_spawndetector3_spawner1 remove $scene7_spawndetector3_spawner2 remove $scene7_spawndetector3_spawner3 remove $scene7_neb4_damage6 remove $scene7_neb4_damage5 remove $scene7_neb4_damage4 remove $scene7_neb4_damage3 remove $scene7_neb4_damage2 remove $scene7_neb4_damage1 remove $scene7_neb3_damage6 remove $scene7_neb3_damage5 remove $scene7_neb3_damage4 remove $scene7_neb3_damage3 remove $scene7_neb3_damage2 remove $scene7_neb3_damage1 remove $scene7_neb2_damage6 remove $scene7_neb2_damage5 remove $scene7_neb2_damage4 remove $scene7_neb2_damage3 remove $scene7_neb2_damage2 remove $scene7_neb2_damage1 remove $scene7_neb1_damage6 remove $scene7_neb1_damage5 remove $scene7_neb1_damage4 remove $scene7_neb1_damage3 remove $scene7_neb1_damage2 remove $scene7_neb1_damage1 remove $scene7_neb1_tube1 remove $scene7_neb1_tube2 remove $scene7_neb1_tube3 remove $scene7_neb1_tube4 remove $scene7_neb1_tube5 remove $scene7_neb1_tube6 remove $scene7_neb2_tube1 remove $scene7_neb2_tube2 remove $scene7_neb2_tube3 remove $scene7_neb2_tube4 remove $scene7_neb2_tube5 remove $scene7_neb2_tube6 remove $scene7_neb3_tube1 remove $scene7_neb3_tube2 remove $scene7_neb3_tube3 remove $scene7_neb3_tube4 remove $scene7_neb3_tube5 remove $scene7_neb3_tube6 remove $scene7_neb4_tube1 remove $scene7_neb4_tube2 remove $scene7_neb4_tube3 remove $scene7_neb4_tube4 remove $scene7_neb4_tube5 remove $scene7_neb4_tube6 remove $scene7_finaldefender1_spawn remove $scene7_finaldefender2_spawn remove $scene7_finaldefender3_spawn remove $scene7_finaldefender4_spawn remove $scene7_finaldefender5_spawn remove $scene7_finaldefender6_spawn remove $mg42 remove end crates: //crates #3 local.crate = spawn script_model "targetname" "cs13" local.crate model "static/indycrate.tik" local.crate.origin = ( 4718 1675 -298 ) local.crate.angles = ( 0 90 0 ) local.crate nodamage local.crate solid local.crate = spawn script_model "targetname" "cs14" local.crate model "static/indycrate.tik" local.crate.origin = ( 4718 1675 -250 ) local.crate.angles = ( 0 90 0 ) local.crate nodamage local.crate solid local.crate = spawn script_model "targetname" "cs15" local.crate model "static/indycrate.tik" local.crate.origin = ( 4718 1675 -202 ) local.crate.angles = ( 0 90 0 ) local.crate nodamage local.crate solid local.crate = spawn script_model "targetname" "cs16" local.crate model "static/indycrate.tik" local.crate.origin = ( 4718 1626 -298 ) local.crate.angles = ( 0 90 0 ) local.crate nodamage local.crate solid local.crate = spawn script_model "targetname" "cs17" local.crate model "static/indycrate.tik" local.crate.origin = ( 4718 1626 -250 ) local.crate.angles = ( 0 90 0 ) local.crate nodamage local.crate solid local.crate = spawn script_model "targetname" "cs18" local.crate model "static/indycrate.tik" local.crate.origin = ( 4718 1580 -298 ) local.crate.angles = ( 0 90 0 ) local.crate nodamage local.crate solid //crates #5 local.crate = spawn script_model "targetname" "cs25" local.crate model "static/indycrate.tik" local.crate.origin = ( 3513 2720 -271 ) local.crate.angles = ( 0 90 0 ) local.crate nodamage local.crate solid local.crate = spawn script_model "targetname" "cs26" local.crate model "static/indycrate.tik" local.crate.origin = ( 3513 2720 -223 ) local.crate.angles = ( 0 90 0 ) local.crate nodamage local.crate solid local.crate = spawn script_model "targetname" "cs27" local.crate model "static/indycrate.tik" local.crate.origin = ( 3513 2720 -175 ) local.crate.angles = ( 0 90 0 ) local.crate nodamage local.crate solid local.crate = spawn script_model "targetname" "cs28" local.crate model "static/indycrate.tik" local.crate.origin = ( 3513 2671 -271 ) local.crate.angles = ( 0 90 0 ) local.crate nodamage local.crate solid local.crate = spawn script_model "targetname" "cs36" local.crate model "static/indycrate.tik" local.crate.origin = ( 3513 2671 -223 ) local.crate.angles = ( 0 90 0 ) local.crate nodamage local.crate solid local.crate = spawn script_model "targetname" "cs29" local.crate model "static/indycrate.tik" local.crate.origin = ( 3513 2622 -271 ) local.crate.angles = ( 0 90 0 ) local.crate nodamage local.crate solid end crates2: //set #1 to get over wall local.crate = spawn script_model "targetname" "cs1" local.crate model "static/indycrate.tik" local.crate.origin = ( 3095 -1617 -344.11 ) local.crate.angles = ( 0 0 0 ) local.crate nodamage local.crate solid local.crate = spawn script_model "targetname" "cs2" local.crate model "static/indycrate.tik" local.crate.origin = ( 3095 -1546 -344.11 ) local.crate.angles = ( 0 0 0 ) local.crate nodamage local.crate solid local.crate = spawn script_model "targetname" "cs3" local.crate model "static/indycrate.tik" local.crate.origin = ( 3095 -1546 -298.11 ) local.crate.angles = ( 0 0 0 ) local.crate nodamage local.crate solid local.crate = spawn script_model "targetname" "cs4" local.crate model "static/indycrate.tik" local.crate.origin = ( 3095 -1475 -344.11 ) local.crate.angles = ( 0 0 0 ) local.crate nodamage local.crate solid local.crate = spawn script_model "targetname" "cs5" local.crate model "static/indycrate.tik" local.crate.origin = ( 3095 -1475 -298.11 ) local.crate.angles = ( 0 0 0 ) local.crate nodamage local.crate solid local.crate = spawn script_model "targetname" "cs6" local.crate model "static/indycrate.tik" local.crate.origin = ( 3095 -1475 -252.11 ) local.crate.angles = ( 0 0 0 ) local.crate nodamage local.crate solid //crates #4 local.crate = spawn script_model "targetname" "cs19" local.crate model "static/indycrate.tik" local.crate.origin = ( 4718 1752 -298 ) local.crate.angles = ( 0 90 0 ) local.crate nodamage local.crate solid local.crate = spawn script_model "targetname" "cs20" local.crate model "static/indycrate.tik" local.crate.origin = ( 4718 1752 -250 ) local.crate.angles = ( 0 90 0 ) local.crate nodamage local.crate solid local.crate = spawn script_model "targetname" "cs21" local.crate model "static/indycrate.tik" local.crate.origin = ( 4718 1752 -202 ) local.crate.angles = ( 0 90 0 ) local.crate nodamage local.crate solid local.crate = spawn script_model "targetname" "cs22" local.crate model "static/indycrate.tik" local.crate.origin = ( 4718 1801 -298 ) local.crate.angles = ( 0 90 0 ) local.crate nodamage local.crate solid local.crate = spawn script_model "targetname" "cs23" local.crate model "static/indycrate.tik" local.crate.origin = ( 4718 1801 -250 ) local.crate.angles = ( 0 90 0 ) local.crate nodamage local.crate solid local.crate = spawn script_model "targetname" "cs24" local.crate model "static/indycrate.tik" local.crate.origin = ( 4718 1850 -298 ) local.crate.angles = ( 0 90 0 ) local.crate nodamage local.crate solid //crates #6 local.crate = spawn script_model "targetname" "cs30" local.crate model "static/indycrate.tik" local.crate.origin = ( 3513 2790 -271 ) local.crate.angles = ( 0 90 0 ) local.crate nodamage local.crate solid local.crate = spawn script_model "targetname" "cs31" local.crate model "static/indycrate.tik" local.crate.origin = ( 3513 2790 -223 ) local.crate.angles = ( 0 90 0 ) local.crate nodamage local.crate solid local.crate = spawn script_model "targetname" "cs32" local.crate model "static/indycrate.tik" local.crate.origin = ( 3513 2790 -175 ) local.crate.angles = ( 0 90 0 ) local.crate nodamage local.crate solid local.crate = spawn script_model "targetname" "cs33" local.crate model "static/indycrate.tik" local.crate.origin = ( 3513 2839 -271 ) local.crate.angles = ( 0 90 0 ) local.crate nodamage local.crate solid local.crate = spawn script_model "targetname" "cs34" local.crate model "static/indycrate.tik" local.crate.origin = ( 3513 2839 -223 ) local.crate.angles = ( 0 90 0 ) local.crate nodamage local.crate solid local.crate = spawn script_model "targetname" "cs35" local.crate model "static/indycrate.tik" local.crate.origin = ( 3513 2888 -271 ) local.crate.angles = ( 0 90 0 ) local.crate nodamage local.crate solid end crates3:// add this for stage4_setup //set #2 to get over wall local.crate = spawn script_model "targetname" "cs7" local.crate model "static/indycrate.tik" local.crate.origin = ( 3016 -1571 -346.48 ) local.crate.angles = ( 0 0 0 ) local.crate nodamage local.crate solid local.crate = spawn script_model "targetname" "cs8" local.crate model "static/indycrate.tik" local.crate.origin = ( 3016 -1571 -300.48 ) local.crate.angles = ( 0 0 0 ) local.crate nodamage local.crate solid local.crate = spawn script_model "targetname" "cs9" local.crate model "static/indycrate.tik" local.crate.origin = ( 3016 -1571 -254.48 ) local.crate.angles = ( 0 0 0 ) local.crate nodamage local.crate solid local.crate = spawn script_model "targetname" "cs10" local.crate model "static/indycrate.tik" local.crate.origin = ( 3016 -1500 -346.48 ) local.crate.angles = ( 0 0 0 ) local.crate nodamage local.crate solid local.crate = spawn script_model "targetname" "cs11" local.crate model "static/indycrate.tik" local.crate.origin = ( 3016 -1500 -300.48 ) local.crate.angles = ( 0 0 0 ) local.crate nodamage local.crate solid local.crate = spawn script_model "targetname" "cs12" local.crate model "static/indycrate.tik" local.crate.origin = ( 3016 -1429 -346.48 ) local.crate.angles = ( 0 0 0 ) local.crate nodamage local.crate solid end cratesremove2: $cs1 remove $cs2 remove $cs3 remove $cs4 remove $cs5 remove $cs6 remove $cs7 remove $cs8 remove $cs9 remove $cs10 remove $cs11 remove $cs12 remove $cs13 remove $cs14 remove $cs15 remove $cs16 remove $cs17 remove $cs18 remove $cs25 remove $cs26 remove $cs27 remove $cs36 remove $cs29 remove $cs28 remove $cs19 remove $cs20 remove $cs21 remove $cs22 remove $cs23 remove $cs24 remove $cs30 remove $cs31 remove $cs32 remove $cs33 remove $cs34 remove $cs35 remove end cratesremove: $cs13 remove $cs14 remove $cs15 remove $cs16 remove $cs17 remove $cs18 remove $cs25 remove $cs26 remove $cs27 remove $cs36 remove $cs29 remove $cs28 remove $cs19 remove $cs20 remove $cs21 remove $cs22 remove $cs23 remove $cs24 remove $cs30 remove $cs31 remove $cs32 remove $cs33 remove $cs34 remove $cs35 remove end tanks: local.static = spawn script_model local.static model "static/vehicle_shermantank_dead.tik" local.static.origin = ( -3442 -4004 -159.88 ) local.static.angles = (0 -169 0) local.static solid local.static = spawn script_model local.static model "vehicles/tigertank_d.tik" local.static.origin = ( -5580 -4210 -159.88 ) local.static.angles = (0 0 0) local.static solid end sandbags: //long sandbag local.static = spawn script_model local.static model "static/sandbag_longsegment.tik" local.static.origin = ( -3864 -3688 -145.97 ) local.static.angles = ( 0 90 0 ) local.static solid //shortsandbag further toward axis side local.static = spawn script_model local.static model "static/sandbag_link_topcap.tik" local.static.origin = ( -5177.85 -3790 -153.93 ) local.static.angles = ( 0 90 0 ) local.static solid local.static = spawn script_model local.static model "static/sandbag_link_main.tik" local.static.origin = ( -5100 -3790 -153.93 ) local.static.angles = ( 0 90 0 ) local.static solid local.static = spawn script_model local.static model "static/sandbag_link_bottomcap.tik" local.static.origin = ( -5022.15 -3790 -153.93 ) local.static.angles = ( 0 90 0 ) local.static solid //shortsandbag closest to allied side local.static = spawn script_model local.static model "static/sandbag_link_topcap.tik" local.static.origin = ( -4614.85 -2836 -166.15 ) local.static.angles = ( 0 90 0 ) local.static solid local.static = spawn script_model local.static model "static/sandbag_link_main.tik" local.static.origin = ( -4537 -2836 -166.15 ) local.static.angles = ( 0 90 0 ) local.static solid local.static = spawn script_model local.static model "static/sandbag_link_bottomcap.tik" local.static.origin = ( -4459.15 -2836 -166.15 ) local.static.angles = ( 0 90 0 ) local.static solid end mg42s: //on long sandbags local.static = spawn models/statweapons/mg42_gun.tik local.static.origin = ( -3864 -3673 -79.97 ) local.static.angle = -90 local.static yawCenter -90 local.static maxyawoffset 50 local.static = spawn script_model local.static model "statweapons/mg42_bipod.tik" local.static.origin = ( -3864 -3673 -79.97 ) local.static.angles = ( 0 -90 0) local.static solid //on short sandbags closer to axis side local.static = spawn models/statweapons/mg42_gun.tik local.static.origin = ( -5100 -3775 -87.93 ) local.static.angle = -90 local.static yawCenter -90 local.static maxyawoffset 50 local.static = spawn script_model local.static model "statweapons/mg42_bipod.tik" local.static.origin = ( -5100 -3775 -87.93 ) local.static.angles = ( 0 -90 0) local.static solid //on the axis bunker wall local.static = spawn models/statweapons/mg42_gun.tik local.static.origin = ( -2631 -5626 40.13 ) local.static.angle = 180 local.static yawCenter 180 local.static maxyawoffset 50 local.static = spawn script_model local.static model "statweapons/mg42_bipod.tik" local.static.origin = ( -2631 -5626 40.13 ) local.static.angles = ( 0 180 0) local.static solid //on short sandbags closest to allied side local.static = spawn models/statweapons/mg42_gun.tik local.static.origin = ( -4537 -2821 -100.15 ) local.static.angle = -90 local.static yawCenter -90 local.static maxyawoffset 50 local.static = spawn script_model local.static model "statweapons/mg42_bipod.tik" local.static.origin = ( -4537 -2821 -100.15 ) local.static.angles = ( 0 -90 0) local.static solid end otherstuff: local.static = spawn script_model local.static model "static/bmw_destroyed.tik" local.static.origin = $scene7_nebelwerfer1.origin local.static.angles = ( 0 180 0 ) local.static solid local.static = spawn script_model local.static model "static/indycrate.tik" local.static.origin = $scene7_nebelwerfer2.origin local.static.angles = ( 0 180 0 ) local.static solid local.static = spawn script_model local.static model "static/indycrate.tik" local.static.origin = $scene7_nebelwerfer3.origin local.static.angles = ( 0 180 0 ) local.static solid //jeep on axis side local.static = spawn script_model local.static model "static/vehicle_jeep.tik" local.static.origin = $scene7_nebelwerfer4.origin local.static.angles = ( 0 130 0 ) local.static solid //jeep on allied side local.static = spawn script_model local.static model "static/vehicle_jeep.tik" local.static.origin = ( -4842 -3057 -174.85 ) local.static.angles = ( 0 -40 0 ) local.static solid //nadeboxes spawn models/items/item_grenade_ammobox.tik targetname "nadebox1" $nadebox1.origin = ( -5045 -3580 -232.22) $nadebox1.angles = ( 0 -100 0 ) spawn models/items/item_grenade_ammobox.tik targetname "nadebox2" $nadebox2.origin = ( -2017 -2969 -245.04 ) $nadebox2.angles = ( 0 -84 0 ) spawn models/items/item_grenade_ammobox.tik targetname "nadebox3" $nadebox3.origin = ( -3752 -3628 -153.97 ) $nadebox3.angles = ( 0 80 0 ) spawn models/items/item_grenade_ammobox.tik targetname "nadebox4" $nadebox4.origin = ( -2340 -5263 -103.88 ) $nadebox4.angles = ( 0 0 0 ) spawn models/items/item_grenade_ammobox.tik targetname "nadebox5" $nadebox5.origin = ( -5918 -5357 -79.88 ) $nadebox5.angles = ( 0 180 0 ) spawn models/items/item_grenade_ammobox.tik targetname "nadebox6" $nadebox6.origin = ( -5224 -6571 -135.88 ) $nadebox6.angles = ( 0 40 0 ) end barbwire: // barbwire at axis end local.fence = spawn script_model local.fence model "static/barbwire_long_two_post.tik" local.fence.origin = ( -524.37 5562.20 -163.75 ) local.fence.angles = ( 0 20 0 ) local.block.scale = .000001 local.block solid local.block immune bullet local.block immune fast_bullet local.block immune bash // barbwire at allied end local.fence = spawn script_model local.fence model "static/barbwire_long_two_post.tik" local.fence.origin = ( -529.39 -625.17 -271.78 ) local.fence.angles = ( 0 0 0 ) local.block.scale = .000001 local.block solid local.block immune bullet local.block immune fast_bullet local.block immune bash //barbed wire to prevent sharking local.fence = spawn script_model local.fence model "static/barbwire_long_two_post.tik" local.fence.origin = ( 4761 996 -135 ) local.fence.angles = ( 0 0 0 ) local.block.scale = .000001 local.block solid local.block immune bullet local.block immune fast_bullet local.block immune bash local.fence = spawn script_model local.fence model "static/barbwire_long_two_post.tik" local.fence.origin = ( 4761 996 -115 ) local.fence.angles = ( 0 0 0 ) local.block.scale = .000001 local.block solid local.block immune bullet local.block immune fast_bullet local.block immune bash end //////////////////////////////////////////////////////////////////////// wall_bomb: spawn models/items/pulse_explosive.tik "targetname" "Bombplant1" $Bombplant1.origin = ( 4039.13 1869.86 -201.88 ) $Bombplant1.angle = 180 spawn trigger_use "targetname" "wallBomb1" $wallBomb1.origin = ( 4039.13 1869.86 -201.88 ) $wallBomb1 setsize ( -20 -20 -20 ) ( 20 20 20 ) $wallBomb1 waittill trigger //IPRINTLN "TRIGGERED" thread stage_2_setup wait .5 $wallBomb1 remove end stage_2_setup: //IPRINTLN "MESSAGE RECEIVED" $Bombplant1 remove spawn func_camera "targetname" "wallcam" $wallcam.origin = ( 5046.25 1839.77 845.11 ) $wallcam.angles = ( 33.51 177.40 0.00 ) //IPRINTLN "CAM SPAWNED" drawhud 0 freezeplayer $player nodamage $player hide letterbox 0.5 thread blow_em_up cuecamera $wallcam $speaker stoploopsound // Church // Allies Stage 1 Set $Al_1 disablespawn $Al_2 disablespawn $Al_3 disablespawn $Al_4 disablespawn $Al_5 disablespawn $Al_6 disablespawn $Al_7 disablespawn $Al_8 disablespawn $Al_9 disablespawn $Al_10 disablespawn //iprintln " Cobra - Allied Stage-1 Set Disabled" // Axis Stage 1 Set $Ax_1 disablespawn $Ax_2 disablespawn $Ax_3 disablespawn $Ax_4 disablespawn $Ax_5 disablespawn $Ax_6 disablespawn $Ax_7 disablespawn $Ax_8 disablespawn $Ax_9 disablespawn $Ax_10 disablespawn //iprintln " Cobra - Axis Stage 1 Set Disabled" // Allies Stage 2 Set $Al_11 enablespawn $Al_12 enablespawn $Al_13 enablespawn $Al_14 enablespawn $Al_15 enablespawn $Al_16 enablespawn $Al_17 enablespawn $Al_18 enablespawn $Al_19 enablespawn $Al_20 enablespawn //iprintln " Cobra - Allied Stage 2 Set Enabled" // Axis Stage 2 Set $Ax_11 enablespawn $Ax_12 enablespawn $Ax_13 enablespawn $Ax_14 enablespawn $Ax_15 enablespawn $Ax_16 enablespawn $Ax_17 enablespawn $Ax_18 enablespawn $Ax_19 enablespawn $Ax_20 enablespawn //iprintln " Cobra - Axis Stage 2 Set Enabled" // Allies stage 3 Set $Al_21 disablespawn $Al_22 disablespawn $Al_23 disablespawn $Al_24 disablespawn $Al_25 disablespawn $Al_26 disablespawn $Al_27 disablespawn $Al_28 disablespawn $Al_29 disablespawn $Al_30 disablespawn //iprintln " Cobra - Allied Street Set Disabled" // Axis stage 3 Set $Ax_21 disablespawn $Ax_22 disablespawn $Ax_23 disablespawn $Ax_24 disablespawn $Ax_25 disablespawn $Ax_26 disablespawn $Ax_27 disablespawn $Ax_28 disablespawn $Ax_29 disablespawn $Ax_30 disablespawn //iprintln " Cobra - Axis Street Set Disabled" // Allies stage 4 Set $Al_31 disablespawn $Al_32 disablespawn $Al_33 disablespawn $Al_34 disablespawn $Al_35 disablespawn $Al_36 disablespawn $Al_37 disablespawn $Al_38 disablespawn $Al_39 disablespawn $Al_40 disablespawn //iprintln " Cobra - Allies Flak Set Disabled" // Axis stage 4 set $Ax_31 disablespawn $Ax_32 disablespawn $Ax_33 disablespawn $Ax_34 disablespawn $Ax_35 disablespawn $Ax_36 disablespawn $Ax_37 disablespawn $Ax_38 disablespawn $Ax_39 disablespawn $Ax_40 disablespawn //iprintln " Cobra - Axis Flak Set Disabled" wait 5 clearletterbox thread shark thread panza thread crates2 iprintln "The Wall Has Been Breached!!! " wait 1.3 $player show cueplayer drawhud 1 releaseplayer $player respawn $player takedamage end blow_em_up: wait 1 thread global/exploder.scr::explode 1 thread global/exploder.scr::explode 2 thread global/exploder.scr::explode 3 thread global/exploder.scr::explode 4 wait 5 $exploder remove $exploderchunk remove end panza: spawn vehicles/panzer_tank.tik "targetname" "panza" $panza.origin = ( 3740.91 -400.69 -343.88 ) $panza.angle = 90 $panza solid $panza immune bullet $panza immune fast_bullet $panza immune bash $panza immune mg spawn models/fx/dummy.tik "targetname" "panza_bomb" $panza_bomb.origin = ( 3736.56 -246.38 -275 ) $panza_bomb.angle = 0 $panza_bomb hide $panza_bomb scale 0.01 $panza_bomb notsolid spawn models/items/pulse_explosive.tik "targetname" "panza_bomb1" $panza_bomb1.origin = ( 3736.56 -246.38 -275 ) $panza_bomb1.angle = 0 spawn trigger_use targetname "panza_trig" $panza_trig.origin = $panza_bomb1.origin $panza_trig setsize ( -10 -10 -10 ) ( 10 10 10 ) $panza_trig setthread stage_3_setup $panza_trig waittill trigger $panza_trig delay 0 $panza_trig wait .1 //Add speaker spawn script_models "model" "fx/dummy.tik" "targetname" "speaker" $speaker.origin = ( 3736.56 -246.38 -275 )//edit this to where you wish it played $speaker notsolid //IPRINTLN "TRIGGERED" wait .5 $panza_bomb1 remove end tankfix: local.fake_panza = spawn script_model "targetname" "panza" local.fake_panza model "models/static/vehicle_panzer_iv_europe.tik" local.fake_panza.origin = ( 3740.91 -400.69 -343.88 ) local.fake_panza.angle = 90 local.fake_panza solid local.fake_panza immune bullet local.fake_panza immune fast_bullet local.fake_panra immune bash local.fake_panza immune mg local.fake_panza hide end stage_3_setup: $panza_bomb1 nottriggerable //IPRINTLN "MESSAGE RECEIVED" panza_cam: fadein 3 0 0 0 1 wait .5 spawn func_camera "targetname" "panza_cam" $panza_cam.origin = ( 3722.67 678.54 96.69 ) $panza_cam.angles = ( 36.25 -94.60 0.00 ) //IPRINTLN "CAM SPAWNED" drawhud 0 freezeplayer $player nodamage $player hide letterbox 0.5 thread blow_em_up2 thread scene4_tank_death cuecamera $panza_cam // Allies neb Set $Al_21 enablespawn $Al_22 enablespawn $Al_23 enablespawn $Al_24 enablespawn $Al_25 enablespawn $Al_26 enablespawn $Al_27 enablespawn $Al_28 enablespawn $Al_29 enablespawn $Al_30 enablespawn // Axis neb set $Ax_21 enablespawn $Ax_22 enablespawn $Ax_23 enablespawn $Ax_24 enablespawn $Ax_25 enablespawn $Ax_26 enablespawn $Ax_27 enablespawn $Ax_28 enablespawn $Ax_29 enablespawn $Ax_30 enablespawn // Allies Stage 1 Set $Al_1 disablespawn $Al_2 disablespawn $Al_3 disablespawn $Al_4 disablespawn $Al_5 disablespawn $Al_6 disablespawn $Al_7 disablespawn $Al_8 disablespawn $Al_9 disablespawn $Al_10 disablespawn //iprintln " Cobra - Allied stage 1 Set Disabled" // Axis Stage 1 Set $Ax_1 disablespawn $Ax_2 disablespawn $Ax_3 disablespawn $Ax_4 disablespawn $Ax_5 disablespawn $Ax_6 disablespawn $Ax_7 disablespawn $Ax_8 disablespawn $Ax_9 disablespawn $Ax_10 disablespawn //iprintln " Cobra - Axis stage 1 Set Disabled" // Allies wall Set $Al_11 disablespawn $Al_12 disablespawn $Al_13 disablespawn $Al_14 disablespawn $Al_15 disablespawn $Al_16 disablespawn $Al_17 disablespawn $Al_18 disablespawn $Al_19 disablespawn $Al_20 disablespawn //iprintln " Cobra - Axis wall Set Disabled" // Axis church Set $Ax_11 disablespawn $Ax_12 disablespawn $Ax_13 disablespawn $Ax_14 disablespawn $Ax_15 disablespawn $Ax_16 disablespawn $Ax_17 disablespawn $Ax_18 disablespawn $Ax_19 disablespawn $Ax_20 disablespawn //iprintln " Cobra - Axis church Set Disabled" // Allies stage 4 Set $Al_31 disablespawn $Al_32 disablespawn $Al_33 disablespawn $Al_34 disablespawn $Al_35 disablespawn $Al_36 disablespawn $Al_37 disablespawn $Al_38 disablespawn $Al_39 disablespawn $Al_40 disablespawn //iprintln " Cobra - Allies Flak Set Disabled" // Axis stage 4 set $Ax_31 disablespawn $Ax_32 disablespawn $Ax_33 disablespawn $Ax_34 disablespawn $Ax_35 disablespawn $Ax_36 disablespawn $Ax_37 disablespawn $Ax_38 disablespawn $Ax_39 disablespawn $Ax_40 disablespawn //iprintln " Cobra - Axis Flak Set Disabled" wait 5 clearletterbox thread flak thread crates2 thread crates3 thread shark iprintln "The Panza Has Been Destroyed!!! " wait 1.3 $player show cueplayer drawhud 1 releaseplayer $player respawn $player takedamage end blow_em_up2: wait 1 scene4_tank_death: $speaker loopsound explode_tank1 spawn static model "vehicles/panzer_iv_d.tik" "origin" "3740.91 -400.69 -343.88" "angle" "90" wait 5 $speaker stoploopsound end flak: //FLAK 1 BOTTOM---------------------------------------------------------- local.flak88base = spawn script_model local.flak88base model "statweapons/flak88base.tik" local.flak88base.origin = ( 1232.12 -3560.02 -353.58 ) local.flak88base.angles = ( 0 0 0) local.flak88base solid //FLAK 1 TOP---------------------------------------------------------- local.flak88 = spawn script_model local.flak88 model "statweapons/flak88turret.tik" local.flak88.origin = ( 1232.12 -3560.02 -305.58 ) local.flak88.angles = ( 0 0 0) local.flak88 solid local.flak88.targetname = "flak88" spawn models/fx/dummy.tik "targetname" "flak88_bomb" $flak88_bomba.origin = ( 1229.46 -3643.53 -333.69 ) $flak88_bomba.angle = 0 $flak88_bomba hide $flak88_bomba scale 0.01 $flak88_bomba notsolid spawn models/items/pulse_explosive.tik "targetname" "flak88_bomb2" $flak88_bomb2.origin = ( 1229.46 -3643.53 -333.69 ) $flak88_bomb2.angle = 0 //Add speaker spawn script_models "model" "fx/dummy.tik" "targetname" "speaker1" $speaker1.origin = ( 1229.46 -3643.53 -333.69 )//edit this to where you wish it played $speaker1 notsolid spawn trigger_use targetname "flak88_trig" $flak88_trig.origin = $flak88_bomb2.origin $flak88_trig setsize ( -10 -10 -10 ) ( 10 10 10 ) $flak88_trig setthread stage_4_setup $flak88_trig waittill trigger $flak88_trig delay 0 $flak88_trig wait .1 //IPRINTLN "TRIGGERED" wait .5 $flak88_bomb1 remove end stage_4_setup: //IPRINTLN "MESSAGE RECEIVED" $flak88_bomb1 remove flak88_cam: fadein 3 0 0 0 1 wait .5 spawn func_camera "targetname" "flak88_cam" $flak88_cam.origin = ( 1229.81 -4152.73 11.98 ) $flak88_cam.angles = ( 13.06 81.23 0.00 ) //IPRINTLN "CAM SPAWNED" drawhud 0 freezeplayer $player nodamage $player hide letterbox 0.5 thread blow_em_up3 cuecamera $flak88_cam $speaker stoploopsound // Allies flak Set $Al_31 enablespawn $Al_32 enablespawn $Al_33 enablespawn $Al_34 enablespawn $Al_35 enablespawn $Al_36 enablespawn $Al_37 enablespawn $Al_38 enablespawn $Al_39 enablespawn $Al_40 enablespawn // Axis flak Set $Ax_31 enablespawn $Ax_32 enablespawn $Ax_33 enablespawn $Ax_34 enablespawn $Ax_35 enablespawn $Ax_36 enablespawn $Ax_37 enablespawn $Ax_38 enablespawn $Ax_39 enablespawn $Ax_40 enablespawn // Allies Stage 1 Set $Al_1 disablespawn $Al_2 disablespawn $Al_3 disablespawn $Al_4 disablespawn $Al_5 disablespawn $Al_6 disablespawn $Al_7 disablespawn $Al_8 disablespawn $Al_9 disablespawn $Al_10 disablespawn //iprintln " Cobra - Allied stage 1 Set Disabled" // Axis Stage 1 Set $Ax_1 disablespawn $Ax_2 disablespawn $Ax_3 disablespawn $Ax_4 disablespawn $Ax_5 disablespawn $Ax_6 disablespawn $Ax_7 disablespawn $Ax_8 disablespawn $Ax_9 disablespawn $Ax_10 disablespawn //iprintln " Cobra - Axis stage 1 Set Disabled" // Allies wall Set $Al_11 disablespawn $Al_12 disablespawn $Al_13 disablespawn $Al_14 disablespawn $Al_15 disablespawn $Al_16 disablespawn $Al_17 disablespawn $Al_18 disablespawn $Al_19 disablespawn $Al_20 disablespawn //iprintln " Cobra - Axis wall Set Disabled" // Axis church Set $Ax_11 disablespawn $Ax_12 disablespawn $Ax_13 disablespawn $Ax_14 disablespawn $Ax_15 disablespawn $Ax_16 disablespawn $Ax_17 disablespawn $Ax_18 disablespawn $Ax_19 disablespawn $Ax_20 disablespawn //iprintln " Cobra - Axis church Set Disabled" // Allies neb Set $Al_21 disablespawn $Al_22 disablespawn $Al_23 disablespawn $Al_24 disablespawn $Al_25 disablespawn $Al_26 disablespawn $Al_27 disablespawn $Al_28 disablespawn $Al_29 disablespawn $Al_30 disablespawn //iprintln " Cobra - Axis neb Set Disabled" // Axis neb set $Ax_21 disablespawn $Ax_22 disablespawn $Ax_23 disablespawn $Ax_24 disablespawn $Ax_25 disablespawn $Ax_26 disablespawn $Ax_27 disablespawn $Ax_28 disablespawn $Ax_29 disablespawn $Ax_30 disablespawn //iprintln " Cobra - Axis neb Set Disabled" wait 5 clearletterbox thread spawns3 thread cratesremove thread cratesremove2 thread mg42s thread tanks thread sandbags thread otherstuff iprintln "The Flak88 Has Been Destroyed!!! " wait 1.3 $player show cueplayer drawhud 1 releaseplayer $player respawn $player takedamage end blow_em_up3: wait 1 $speaker1 loopsound explode_tank1 local.flak88 = spawn script_model local.flak88 model "statweapons/flak88_d.tik" local.flak88.origin = ( 1232.12 -3560.02 -305.58 ) local.flak88.angles = ( 0 0 0) local.flak88 solid local.flak88.targetname = "flak88" wait 5 $speaker1 stoploopsound $flak88 remove end spawns3: // Allies neb Set $Al_21 disablespawn $Al_22 disablespawn $Al_23 disablespawn $Al_24 disablespawn $Al_25 disablespawn $Al_26 disablespawn $Al_27 disablespawn $Al_28 disablespawn $Al_29 disablespawn $Al_30 disablespawn //iprintln " Cobra - Allied neb Set Enabled" // Axis neb set $Ax_21 disablespawn $Ax_22 disablespawn $Ax_23 disablespawn $Ax_24 disablespawn $Ax_25 disablespawn $Ax_26 disablespawn $Ax_27 disablespawn $Ax_28 disablespawn $Ax_29 disablespawn $Ax_30 disablespawn //iprintln " Cobra - Axis neb Set Enabled" // Allies Stage 1 Set $Al_1 disablespawn $Al_2 disablespawn $Al_3 disablespawn $Al_4 disablespawn $Al_5 disablespawn $Al_6 disablespawn $Al_7 disablespawn $Al_8 disablespawn $Al_9 disablespawn $Al_10 disablespawn //iprintln " Cobra - Allied stage 1 Set Disabled" // Axis Stage 1 Set $Ax_1 disablespawn $Ax_2 disablespawn $Ax_3 disablespawn $Ax_4 disablespawn $Ax_5 disablespawn $Ax_6 disablespawn $Ax_7 disablespawn $Ax_8 disablespawn $Ax_9 disablespawn $Ax_10 disablespawn //iprintln " Cobra - Axis stage 1 Set Disabled" // Allies wall Set $Al_11 disablespawn $Al_12 disablespawn $Al_13 disablespawn $Al_14 disablespawn $Al_15 disablespawn $Al_16 disablespawn $Al_17 disablespawn $Al_18 disablespawn $Al_19 disablespawn $Al_20 disablespawn //iprintln " Cobra - Axis wall Set Disabled" // Axis church Set $Ax_11 disablespawn $Ax_12 disablespawn $Ax_13 disablespawn $Ax_14 disablespawn $Ax_15 disablespawn $Ax_16 disablespawn $Ax_17 disablespawn $Ax_18 disablespawn $Ax_19 disablespawn $Ax_20 disablespawn //iprintln " Cobra - Axis church Set Disabled" // Allies stage 4 Set $Al_31 enablespawn $Al_32 enablespawn $Al_33 enablespawn $Al_34 enablespawn $Al_35 enablespawn $Al_36 enablespawn $Al_37 enablespawn $Al_38 enablespawn $Al_39 enablespawn $Al_40 enablespawn //iprintln " Cobra - Allies Flak Set Disabled" // Axis stage 4 set $Ax_31 enablespawn $Ax_32 enablespawn $Ax_33 enablespawn $Ax_34 enablespawn $Ax_35 enablespawn $Ax_36 enablespawn $Ax_37 enablespawn $Ax_38 enablespawn $Ax_39 enablespawn $Ax_40 enablespawn //iprintln " Cobra - Axis Flak Set Disabled" tank: $scene4_tank.origin = $t250.origin $scene4_tank.angles = ( 0 60 0 ) end //////////////////////////////////////////////////////////////////////// tdm_spawns: // *********************** Axis - Tank set 1 ***************************** spawn info_player_axis "origin" "3389 1113 -282" "angle" "60" "targetname" "Ax_1" spawn info_player_axis "origin" "3494 737 -343" "angle" "136" "targetname" "Ax_2" spawn info_player_axis "origin" "2697 1228 -313" "angle" "60" "targetname" "Ax_3" spawn info_player_axis "origin" "3034 452 -336" "angle" "28" "targetname" "Ax_4" spawn info_player_axis "origin" "3156 1871 -249" "angle" "75" "targetname" "Ax_5" spawn info_player_axis "origin" "3770 1134 -254" "angle" "10" "targetname" "Ax_6" spawn info_player_axis "origin" "4567 797 -334" "angle" "82" "targetname" "Ax_7" spawn info_player_axis "origin" "3066 2389 -261" "angle" "13" "targetname" "Ax_8" spawn info_player_axis "origin" "3606 1255 -282" "angle" "125" "targetname" "Ax_9" spawn info_player_axis "origin" "3134 137 -327" "angle" "88" "targetname" "Ax_10" // ********************** Allied - Road set 1 ******************************* spawn info_player_allied "origin" "151 5677 -179" "angle" "-10" "targetname" "Al_1" spawn info_player_allied "origin" "525 5942 -190" "angle" "-10" "targetname" "Al_2" spawn info_player_allied "origin" "533 5639 -191" "angle" "-10" "targetname" "Al_3" spawn info_player_allied "origin" "964 5695 -201" "angle" "-10" "targetname" "Al_4" spawn info_player_allied "origin" "828 5412 -200" "angle" "-10" "targetname" "Al_5" spawn info_player_allied "origin" "1254 4990 -217" "angle" "-10" "targetname" "Al_6" spawn info_player_allied "origin" "1284 5316 -211" "angle" "-10" "targetname" "Al_7" spawn info_player_allied "origin" "1099 5203 -209" "angle" "-10" "targetname" "Al_8" spawn info_player_allied "origin" "684 5736 -195" "angle" "-10" "targetname" "Al_9" spawn info_player_allied "origin" "876 5496 -200" "angle" "-10" "targetname" "Al_10" // *********************** Allied - wall(set 2) ******************************** spawn info_player_allied "origin" "5528.86 2341.86 -291.45" "angle" "-165" "targetname" "Al_11" spawn info_player_allied "origin" "5416.92 2632.69 -327.58" "angle" "-147" "targetname" "Al_12" spawn info_player_allied "origin" "5744.90 1981.18 -303.88" "angle" "-127" "targetname" "Al_13" spawn info_player_allied "origin" "5718.57 1616.82 -303.88" "angle" "174" "targetname" "Al_14" spawn info_player_allied "origin" "5230.55 1028.67 -318.68" "angle" "120" "targetname" "Al_15" spawn info_player_allied "origin" "5298.84 2948.30 -339.38" "angle" "-140" "targetname" "Al_16" spawn info_player_allied "origin" "4435.81 2668.11 -255.88" "angle" "-69" "targetname" "Al_17" spawn info_player_allied "origin" "4391.55 3591.37 -288.50" "angle" "-46" "targetname" "Al_18" spawn info_player_allied "origin" "3774.84 3414.78 -223.88" "angle" "-27" "targetname" "Al_19" spawn info_player_allied "origin" "4071.54 3289.76 -266.31" "angle" "-16" "targetname" "Al_20" // ************************* Axis church(set 2) *************************************** spawn info_player_axis "origin" "3306.41 -2925.97 -298.90" "angle" "102" "targetname" "Ax_11" spawn info_player_axis "origin" "2306.45 -3100.99 -346.53" "angle" "68" "targetname" "Ax_12" spawn info_player_axis "origin" "1543.93 -1619.17 -312.98" "angle" "11" "targetname" "Ax_13" spawn info_player_axis "origin" "1468.51 -2148.51 -279.88" "angle" "-94" "targetname" "Ax_14" spawn info_player_axis "origin" "1472.08 -2789.85 -279.88" "angle" "20" "targetname" "Ax_15" spawn info_player_axis "origin" "1839.81 -2417.89 -279.88" "angle" "0" "targetname" "Ax_16" spawn info_player_axis "origin" "922.68 -3463.48 -357.67" "angle" "8" "targetname" "Ax_17" spawn info_player_axis "origin" "1663.61 -4029.63 -353.86" "angle" "57" "targetname" "Ax_18" spawn info_player_axis "origin" "119.09 -2357.36 -342.66" "angle" "38" "targetname" "Ax_19" spawn info_player_axis "origin" "119.09 -2357.36 -342.66" "angle" "-15" "targetname" "Ax_20" // *********************** Allied - flak Battle (set 3) ******************************** spawn info_player_allied "origin" "4194.58 -455.68 -343.88" "angle" "-119" "targetname" "Al_21" spawn info_player_allied "origin" "4321.96 -585.00 -276.72" "angle" "-111" "targetname" "Al_22" spawn info_player_allied "origin" "3358.95 -354.38 -339.99" "angle" "-100" "targetname" "Al_23" spawn info_player_allied "origin" "4082.39 225.98 -347.97" "angle" "-100" "targetname" "Al_24" spawn info_player_allied "origin" "4635.64 -506.98 -347.88" "angle" "-100" "targetname" "Al_25" spawn info_player_allied "origin" "4553.15 -755.70 -351.88" "angle" "114" "targetname" "Al_26" spawn info_player_allied "origin" "4825.40 -527.14 -347.88" "angle" "-103" "targetname" "Al_27" spawn info_player_allied "origin" "2598.85 -350.79 -324.12" "angle" "-97" "targetname" "Al_28" spawn info_player_allied "origin" "2916.43 -272.85 -328.75" "angle" "-108" "targetname" "Al_29" spawn info_player_allied "origin" "5145.18 -718.73 -400.69" "angle" "-111" "targetname" "Al_30" // ************************* Axis - flak Battle (set 3) ********************************* spawn info_player_axis "origin" "1557.43 -2038.70 -279.88" "angle" "90" "targetname" "Ax_21" spawn info_player_axis "origin" "1385.05 -2019.77 -271.88" "angle" "60" "targetname" "Ax_22" spawn info_player_axis "origin" "1404.57 -2816.37 -279.88" "angle" "98" "targetname" "Ax_23" spawn info_player_axis "origin" "1823.17 -2394.78 -279.88" "angle" "40" "targetname" "Ax_24" spawn info_player_axis "origin" "1211.35 -2771.69 -273.00" "angle" "113" "targetname" "Ax_25" spawn info_player_axis "origin" "384.22 -3065.24 -351.53" "angle" "110" "targetname" "Ax_26" spawn info_player_axis "origin" "215.33 -2480.63 -337.08" "angle" "110" "targetname" "Ax_27" spawn info_player_axis "origin" "2886.11 -4099.43 -371.17" "angle" "112" "targetname" "Ax_28" spawn info_player_axis "origin" "2632.08 -3108.04 -351.78" "angle" "56" "targetname" "Ax_29" spawn info_player_axis "origin" "2621.82 -2521.15 -320.96" "angle" "116" "targetname" "Ax_30" // *********************** Allied - neb Battle (set 4) ******************************** spawn info_player_allied "origin" "-1253.28 -884.77 -239.10" "angle" "-119" "targetname" "Al_31" spawn info_player_allied "origin" "-1615.02 -1043.60 -224.83" "angle" "-111" "targetname" "Al_32" spawn info_player_allied "origin" "-1850.43 -1333.67 -211.50" "angle" "-100" "targetname" "Al_33" spawn info_player_allied "origin" "-3854 -1747 -243.81" "angle" "-100" "targetname" "Al_34" spawn info_player_allied "origin" "-4039 -1725 -241.12" "angle" "-100" "targetname" "Al_35" spawn info_player_allied "origin" "-4112 -1469 -155.88" "angle" "114" "targetname" "Al_36" spawn info_player_allied "origin" "-4295 -1742 -226.45" "angle" "-103" "targetname" "Al_37" spawn info_player_allied "origin" "-4521 -1762 -226.56" "angle" "-97" "targetname" "Al_38" spawn info_player_allied "origin" "-3672 -1562 -159.05" "angle" "-108" "targetname" "Al_39" spawn info_player_allied "origin" "-3286 -1674 -156.59" "angle" "-111" "targetname" "Al_40" // ************************* Axis - neb Battle (set 4) ********************************* spawn info_player_axis "origin" "-6269 -7007 -115.88" "angle" "90" "targetname" "Ax_31" spawn info_player_axis "origin" "-6392 -6914 -115.88" "angle" "60" "targetname" "Ax_32" spawn info_player_axis "origin" "-6170 -6872 -115.88" "angle" "98" "targetname" "Ax_33" spawn info_player_axis "origin" "-6586 -6673 -115.88" "angle" "40" "targetname" "Ax_34" spawn info_player_axis "origin" "-2120 -7039 -88.14" "angle" "113" "targetname" "Ax_35" spawn info_player_axis "origin" "-2388 -6961 -63.44" "angle" "110" "targetname" "Ax_36" spawn info_player_axis "origin" "-2205 -6774 -49.50" "angle" "110" "targetname" "Ax_37" spawn info_player_axis "origin" "-1947 -6495 -43.78" "angle" "112" "targetname" "Ax_38" spawn info_player_axis "origin" "-6387 -6673 -115.88" "angle" "56" "targetname" "Ax_39" spawn info_player_axis "origin" "-1950 -7034 -113.18" "angle" "116" "targetname" "Ax_40" // Allies wall Set $Al_11 disablespawn $Al_12 disablespawn $Al_13 disablespawn $Al_14 disablespawn $Al_15 disablespawn $Al_16 disablespawn $Al_17 disablespawn $Al_18 disablespawn $Al_19 disablespawn $Al_20 disablespawn // Axis church Set $Ax_11 disablespawn $Ax_12 disablespawn $Ax_13 disablespawn $Ax_14 disablespawn $Ax_15 disablespawn $Ax_16 disablespawn $Ax_17 disablespawn $Ax_18 disablespawn $Ax_19 disablespawn $Ax_20 disablespawn // Allies neb Set $Al_21 disablespawn $Al_22 disablespawn $Al_23 disablespawn $Al_24 disablespawn $Al_25 disablespawn $Al_26 disablespawn $Al_27 disablespawn $Al_28 disablespawn $Al_29 disablespawn $Al_30 disablespawn // Axis neb set $Ax_21 disablespawn $Ax_22 disablespawn $Ax_23 disablespawn $Ax_24 disablespawn $Ax_25 disablespawn $Ax_26 disablespawn $Ax_27 disablespawn $Ax_28 disablespawn $Ax_29 disablespawn $Ax_30 disablespawn // Allies stage 4 Set $Al_31 disablespawn $Al_32 disablespawn $Al_33 disablespawn $Al_34 disablespawn $Al_35 disablespawn $Al_36 disablespawn $Al_37 disablespawn $Al_38 disablespawn $Al_39 disablespawn $Al_40 disablespawn //iprintln " Cobra - Allies Flak Set Disabled" // Axis stage 4 set $Ax_31 disablespawn $Ax_32 disablespawn $Ax_33 disablespawn $Ax_34 disablespawn $Ax_35 disablespawn $Ax_36 disablespawn $Ax_37 disablespawn $Ax_38 disablespawn $Ax_39 disablespawn $Ax_40 disablespawn //iprintln " Cobra - Axis Flak Set Disabled" end ffa_spawns: // *********************** Axis - Tank set 1 ***************************** spawn info_player_deathmatch "origin" "3389 1113 -282" "angle" "60" "targetname" "Ax_1" spawn info_player_deathmatch "origin" "3494 737 -343" "angle" "136" "targetname" "Ax_2" spawn info_player_deathmatch "origin" "2697 1228 -313" "angle" "60" "targetname" "Ax_3" spawn info_player_deathmatch "origin" "3034 452 -336" "angle" "28" "targetname" "Ax_4" spawn info_player_deathmatch "origin" "3156 1871 -249" "angle" "75" "targetname" "Ax_5" spawn info_player_deathmatch "origin" "3770 1134 -254" "angle" "10" "targetname" "Ax_6" spawn info_player_deathmatch "origin" "4567 797 -334" "angle" "82" "targetname" "Ax_7" spawn info_player_deathmatch "origin" "3066 2389 -261" "angle" "13" "targetname" "Ax_8" spawn info_player_deathmatch "origin" "3606 1255 -282" "angle" "125" "targetname" "Ax_9" spawn info_player_deathmatch "origin" "3134 137 -327" "angle" "88" "targetname" "Ax_10" // ********************** Allied - Road set 1 ******************************* spawn info_player_deathmatch "origin" "151 5677 -179" "angle" "-10" "targetname" "Al_1" spawn info_player_deathmatch "origin" "525 5942 -190" "angle" "-10" "targetname" "Al_2" spawn info_player_deathmatch "origin" "533 5639 -191" "angle" "-10" "targetname" "Al_3" spawn info_player_deathmatch "origin" "964 5695 -201" "angle" "-10" "targetname" "Al_4" spawn info_player_deathmatch "origin" "828 5412 -200" "angle" "-10" "targetname" "Al_5" spawn info_player_deathmatch "origin" "1254 4990 -217" "angle" "-10" "targetname" "Al_6" spawn info_player_deathmatch "origin" "1284 5316 -211" "angle" "-10" "targetname" "Al_7" spawn info_player_deathmatch "origin" "1099 5203 -209" "angle" "-10" "targetname" "Al_8" spawn info_player_deathmatch "origin" "684 5736 -195" "angle" "-10" "targetname" "Al_9" spawn info_player_deathmatch "origin" "876 5496 -200" "angle" "-10" "targetname" "Al_10" // *********************** Allied - wall(set 2) ******************************** spawn info_player_deathmatch "origin" "5528.86 2341.86 -291.45" "angle" "-165" "targetname" "Al_11" spawn info_player_deathmatch "origin" "5416.92 2632.69 -327.58" "angle" "-147" "targetname" "Al_12" spawn info_player_deathmatch "origin" "5744.90 1981.18 -303.88" "angle" "-127" "targetname" "Al_13" spawn info_player_deathmatch "origin" "5718.57 1616.82 -303.88" "angle" "174" "targetname" "Al_14" spawn info_player_deathmatch "origin" "5230.55 1028.67 -318.68" "angle" "120" "targetname" "Al_15" spawn info_player_deathmatch "origin" "5298.84 2948.30 -339.38" "angle" "-140" "targetname" "Al_16" spawn info_player_deathmatch "origin" "4435.81 2668.11 -255.88" "angle" "-69" "targetname" "Al_17" spawn info_player_deathmatch "origin" "4391.55 3591.37 -288.50" "angle" "-46" "targetname" "Al_18" spawn info_player_deathmatch "origin" "3774.84 3414.78 -223.88" "angle" "-27" "targetname" "Al_19" spawn info_player_deathmatch "origin" "4071.54 3289.76 -266.31" "angle" "-16" "targetname" "Al_20" // ************************* Axis church(set 2) *************************************** spawn info_player_deathmatch "origin" "3306.41 -2925.97 -298.90" "angle" "102" "targetname" "Ax_11" spawn info_player_deathmatch "origin" "2306.45 -3100.99 -346.53" "angle" "68" "targetname" "Ax_12" spawn info_player_deathmatch "origin" "1543.93 -1619.17 -312.98" "angle" "11" "targetname" "Ax_13" spawn info_player_deathmatch "origin" "1468.51 -2148.51 -279.88" "angle" "-94" "targetname" "Ax_14" spawn info_player_deathmatch "origin" "1472.08 -2789.85 -279.88" "angle" "20" "targetname" "Ax_15" spawn info_player_deathmatch "origin" "1839.81 -2417.89 -279.88" "angle" "0" "targetname" "Ax_16" spawn info_player_deathmatch "origin" "922.68 -3463.48 -357.67" "angle" "8" "targetname" "Ax_17" spawn info_player_deathmatch "origin" "1663.61 -4029.63 -353.86" "angle" "57" "targetname" "Ax_18" spawn info_player_deathmatch "origin" "119.09 -2357.36 -342.66" "angle" "38" "targetname" "Ax_19" spawn info_player_deathmatch "origin" "119.09 -2357.36 -342.66" "angle" "-15" "targetname" "Ax_20" // *********************** Allied - flak Battle (set 3) ******************************** spawn info_player_deathmatch "origin" "4194.58 -455.68 -343.88" "angle" "-119" "targetname" "Al_21" spawn info_player_deathmatch "origin" "4321.96 -585.00 -276.72" "angle" "-111" "targetname" "Al_22" spawn info_player_deathmatch "origin" "3358.95 -354.38 -339.99" "angle" "-100" "targetname" "Al_23" spawn info_player_deathmatch "origin" "4082.39 225.98 -347.97" "angle" "-100" "targetname" "Al_24" spawn info_player_deathmatch "origin" "4635.64 -506.98 -347.88" "angle" "-100" "targetname" "Al_25" spawn info_player_deathmatch "origin" "4553.15 -755.70 -351.88" "angle" "114" "targetname" "Al_26" spawn info_player_deathmatch "origin" "4825.40 -527.14 -347.88" "angle" "-103" "targetname" "Al_27" spawn info_player_deathmatch "origin" "2598.85 -350.79 -324.12" "angle" "-97" "targetname" "Al_28" spawn info_player_deathmatch "origin" "2916.43 -272.85 -328.75" "angle" "-108" "targetname" "Al_29" spawn info_player_deathmatch "origin" "5145.18 -718.73 -400.69" "angle" "-111" "targetname" "Al_30" // ************************* Axis - flak Battle (set 3) ********************************* spawn info_player_deathmatch "origin" "1557.43 -2038.70 -279.88" "angle" "90" "targetname" "Ax_21" spawn info_player_deathmatch "origin" "1385.05 -2019.77 -271.88" "angle" "60" "targetname" "Ax_22" spawn info_player_deathmatch "origin" "1404.57 -2816.37 -279.88" "angle" "98" "targetname" "Ax_23" spawn info_player_deathmatch "origin" "1823.17 -2394.78 -279.88" "angle" "40" "targetname" "Ax_24" spawn info_player_deathmatch "origin" "1211.35 -2771.69 -273.00" "angle" "113" "targetname" "Ax_25" spawn info_player_deathmatch "origin" "384.22 -3065.24 -351.53" "angle" "110" "targetname" "Ax_26" spawn info_player_deathmatch "origin" "215.33 -2480.63 -337.08" "angle" "110" "targetname" "Ax_27" spawn info_player_deathmatch "origin" "2886.11 -4099.43 -371.17" "angle" "112" "targetname" "Ax_28" spawn info_player_deathmatch "origin" "2632.08 -3108.04 -351.78" "angle" "56" "targetname" "Ax_29" spawn info_player_deathmatch "origin" "2621.82 -2521.15 -320.96" "angle" "116" "targetname" "Ax_30" // *********************** Allied - neb Battle (set 4) ******************************** spawn info_player_deathmatch "origin" "-1253.28 -884.77 -239.10" "angle" "-119" "targetname" "Al_31" spawn info_player_deathmatch "origin" "-1615.02 -1043.60 -224.83" "angle" "-111" "targetname" "Al_32" spawn info_player_deathmatch "origin" "-1850.43 -1333.67 -211.50" "angle" "-100" "targetname" "Al_33" spawn info_player_deathmatch "origin" "-3854 -1747 -243.81" "angle" "-100" "targetname" "Al_34" spawn info_player_deathmatch "origin" "-4039 -1725 -241.12" "angle" "-100" "targetname" "Al_35" spawn info_player_deathmatch "origin" "-4112 -1469 -155.88" "angle" "114" "targetname" "Al_36" spawn info_player_deathmatch "origin" "-4295 -1742 -226.45" "angle" "-103" "targetname" "Al_37" spawn info_player_deathmatch "origin" "-4521 -1762 -226.56" "angle" "-97" "targetname" "Al_38" spawn info_player_deathmatch "origin" "-3672 -1562 -159.05" "angle" "-108" "targetname" "Al_39" spawn info_player_deathmatch "origin" "-3286 -1674 -156.59" "angle" "-111" "targetname" "Al_40" // ************************* Axis - neb Battle (set 4) ********************************* spawn info_player_deathmatch "origin" "-6269 -7007 -115.88" "angle" "90" "targetname" "Ax_31" spawn info_player_deathmatch "origin" "-6392 -6914 -115.88" "angle" "60" "targetname" "Ax_32" spawn info_player_deathmatch "origin" "-6170 -6872 -115.88" "angle" "98" "targetname" "Ax_33" spawn info_player_deathmatch "origin" "-6586 -6673 -115.88" "angle" "40" "targetname" "Ax_34" spawn info_player_deathmatch "origin" "-2120 -7039 -88.14" "angle" "113" "targetname" "Ax_35" spawn info_player_deathmatch "origin" "-2388 -6961 -63.44" "angle" "110" "targetname" "Ax_36" spawn info_player_deathmatch "origin" "-2205 -6774 -49.50" "angle" "110" "targetname" "Ax_37" spawn info_player_deathmatch "origin" "-1947 -6495 -43.78" "angle" "112" "targetname" "Ax_38" spawn info_player_deathmatch "origin" "-6387 -6673 -115.88" "angle" "56" "targetname" "Ax_39" spawn info_player_deathmatch "origin" "-1950 -7034 -113.18" "angle" "116" "targetname" "Ax_40" end scene0_panzerschreck_trigger: end scene1: end scene1_waveterminate_trigger: end scene3: end scene3_spawn1_terminate: end scene3_spawn2_terminate: end scene3_spawn3_terminate: end scene3_spawn4_terminate: end scene3_spawn5_terminate: end scene3_sniperboardspawn: end scene4_spawn1_terminate: end scene4_spawn2_terminate: end scene4_spawn3_terminate: end scene4_spawn4_terminate: end scene4_panzerschreck_trigger: end scene4: end scene4_mgfodderspawn_deactivate: end scene4_team_regroup: end scene6: end scene6_mgspawn1_terminate: end scene6_mgspawn2_terminate: end scene6_mgspawn3_terminate: end scene6_spawn1_terminate: end scene6_spawn2_terminate: end scene7_spawn1_terminate: end scene7_spawn2_terminate: end scene7_spawn3_terminate: end scene7_mgspawn1_terminate: end scene7_mgspawn2_terminate: end scene7_mgspawn3_terminate: end scene7_mgspawn4_terminate: end scene7_mgspawn5_terminate: end scene7_neb1_terminate: end scene7_neb2_terminate: end scene7_neb3_terminate: end scene7_neb4_terminate: end scene7_bombplant1: end scene7_bombplant2: end scene7_bombplant3: end scene7_bombplant4: end scene7: end scene7_defender_spawn1: end trigger_bomber: end farplane_far: end farplane_near: end scene4_tank_sequence: end