main local.r local.g local.b: local.tentwall1 = spawn func_beam targetname "tentwall1" local.tentwall1 minoffset 0.0 local.tentwall1 maxoffset 0.0 local.tentwall1 numsegments 1 local.tentwall1 life 0 local.tentwall1 color ( local.r local.g local.b ) local.tentwall1 alpha 0.4 local.tentwall1 alwaysdraw local.tentwall1 activate local.tentwall1 scale .5 local.tentwall1.origin = ( -3132 -290 5 ) local.tentwall1 endpoint ( -3132 226 5 ) local.tentwall2 = spawn func_beam targetname "tentwall2" local.tentwall2 minoffset 0.0 local.tentwall2 maxoffset 0.0 local.tentwall2 numsegments 1 local.tentwall2 life 0 local.tentwall2 color ( local.r local.g local.b ) local.tentwall2 alpha 0.4 local.tentwall2 alwaysdraw local.tentwall2 activate local.tentwall2 scale .5 local.tentwall2.origin = ( -3132 -290 -50 ) local.tentwall2 endpoint ( -3132 226 -50 ) local.tentwall3 = spawn func_beam targetname "tentwall3" local.tentwall3 minoffset 0.0 local.tentwall3 maxoffset 0.0 local.tentwall3 numsegments 1 local.tentwall3 life 0 local.tentwall3 color ( local.r local.g local.b ) local.tentwall3 alpha 0.4 local.tentwall3 alwaysdraw local.tentwall3 activate local.tentwall3 scale .5 local.tentwall3.origin = ( -3132 -290 -105 ) local.tentwall3 endpoint ( -3132 226 -105 ) end //////////////////////////////////////////////////////////////////////// on local.rotatetime local.r local.g local.b: $tentwall1 color ( .5 0 0 ) $tentwall2 color ( .5 0 0 ) $tentwall3 color ( .5 0 0 ) $tentwall1 solid $tentwall2 solid $tentwall3 solid $tentwall1 activate $tentwall2 activate $tentwall3 activate wait local.rotatetime $tentwall1 color ( local.r local.g local.b ) $tentwall2 color ( local.r local.g local.b ) $tentwall3 color ( local.r local.g local.b ) end //////////////////////////////////////////////////////////////////////// off: $tentwall1 color ( .5 0 0 ) $tentwall2 color ( .5 0 0 ) $tentwall3 color ( .5 0 0 ) wait 0.20 $tentwall1 notsolid $tentwall2 notsolid $tentwall3 notsolid $tentwall1 deactivate $tentwall2 deactivate $tentwall3 deactivate end