TIKI setup { scale 1.0 path models/fx/dummy skelmodel dummy3.skd } init { server { notsolid scale 5 classname Projectile anim idle setsize "-2 -2 -2" "2 2 2" speed 700 minspeed 700 life 30 dmlife 30 rendereffects +dontdraw hitdamage 0.5 takedamage meansofdeath grenade explosionmodel models/fx/fx_explosion.tik explodeontouch smashthroughglass 64 gravity 0.25 // avelocity random 90 random 90 90 addvelocity 0 0 299 dlight 1 0.625 0 150 cache models/fx/fx_explosion.tik } client { originemitter name2 ( spawnrate 7.00 model fire_ring2.spr alpha 0.90 color 1.00 1.00 1.00 scale 0.10 life 0.90 scalerate 1.00 radius 2.00 velocity 2.00 accel 0.00 0.00 20.00 offset crandom -2 crandom -2 crandom -2 scalemin 0.06 scalemax 0.10 fade inwardsphere randomroll ) originemitter name3 ( spawnrate 7.00 model fire_ring2.spr alpha 0.70 color 1.00 1.00 1.00 scale 0.10 life 0.90 scalerate 2.00 radius 2.00 velocity 2.00 accel 0.00 0.00 30.00 offset crandom -3 crandom -3 crandom -4 scalemin 0.06 scalemax 0.10 fade inwardsphere randomroll ) } } animations { idle dummy3.skc start dummy3.skc { client { enter emitteron name2 enter emitteron name3 } } stop dummy3.skc { client { enter emitteroff name2 enter emitteroff name3 } } }