TIKI setup { scale 0.1 path models/fx/dummy skelmodel dummy3.skd } init { server { classname Explosion constantdamage damageeveryframe solid rendereffects +dontdraw radiusdamage 5// have a small kill radius radius 350 meansofdeath fire scale 1 addvelocity 0 0 129 //ghost //notsolid life 5 //dlight 0.0 2.9 0.0 312 dlight .8 1 .1 420 //1 1 .3 450 } client { cache oceanspray.spr originemitter name1 ( spawnrate 5.00 model oceanspray.spr alpha 0.30 color 0.70 0.80 1.00 collision bouncefactor 0.30 life 3.00 scalerate 10.00 velocity 60.00 accel 0.00 0.00 -60.00 friction 7.00 offsetalongaxis 90 range 130 -400 0 angles 90 0 range 140 -230 avelocity 0 0 range 50 -80 scalemin 0.50 scalemax 1.00 fade sphere ) originemitter name2 ( spawnrate 4.00 model oceanspray.spr alpha 0.30 color 0.90 0.90 1.00 collision bouncefactor 0.30 life 3.00 scalerate 5.00 velocity -20.00 friction 2.80 offset crandom -30 crandom -30 range 30 -70 offsetalongaxis crandom 130 crandom -20 crandom 80 angles 90 0 range 78 -18 avelocity crandom -50 0 random -33 fade sphere ) } } animations { idle dummy3.skc start dummy3.skc { client { enter emitteron name1 enter emitteron name2 } } stop dummy3.skc { client { enter emitteroff name1 enter emitteroff name2 } } } /*QUAKED fx_snow_drifting (0.0 0.5 0.5) (-8 -8 -8) (8 8 8) standard */