TIKI setup { scale 0.52 // Set default scale to 16/30.5 since world is in 16 units per foot and model is in cm's path models/vehicles/panzer_iv skelmodel panzer_tank.skd surface tread shader panzer_iv_tread_eu surface frontwheel shader panzer_iv_frontwheel_eu surface frontwheelband shader panzer_iv_frontwheelband_eu surface backwheel shader panzer_iv_backwheel_eu surface backwheelband shader panzer_iv_backwheelband_eu surface smallwheel shader panzer_iv_smallwheel_eu surface smallwheelband shader panzer_iv_smallwheelband_eu surface verysmallwheel shader panzer_iv_verysmallwheel_eu surface backwheelaxel shader panzer_iv_backwheelaxel_eu surface turret shader panzer_iv_turret_eu surface boxes shader panzer_iv_boxes_eu surface undercarriage shader panzer_iv_undercarriage_eu path models/vehicles/panzer_iv skelmodel panzer_smgun.skd surface undercarriage shader panzer_iv_undercarriage } init { server { classname VehicleTank setsize "-134 -74 0" "134 74 78" vehicleWheelCorners "148 148 78" "0 0 -1.5" //these are copied from the regular tiger values vehiclespeed 200 vehiclemass 1500 vehicletread 10 vehicleradius 0.33 vehiclerollingresistance 0.5 vehicledrag 0.00001 turnrate 25 mass 1000 //scale 0.5 // Spawn and attach the parts spawnturret 0 "vehicles/panzer_cannon_europe.tik" //spawnturret 1 "vehicles/panzer_smgun_europe.tik" // Set the Animation Set to use AnimationSet "tank_" SoundSet "tank_" ////////////////////////////////////////// // Pitch-Mod Sound for vehicles by speed // // Linearly Interpolates from the minimum pitch when the vehicle is at the minimum speed to // the maximum pitch when the vehicle is at the maximum speed. // // Speed is in World Units. // // // +--------------- Minimum Speed // | +------------ Minimum Pitch // | | // | | +----- Maximum Speed // | | | +-- Maximum Pitch // V V V V setsoundparameters 0 0.95 200 1 } client { cache vehicles/panzer_cannon_europe.tik cache vehicles/panzer_smgun_europe.tik } } animations { idle panzer_tank.skc lean_back panzer_lean_back.skc high panzer_high.skc level panzer_level.skc low panzer_low.skc lean_forward panzer_lean_forward.skc lean_right panzer_lean_right.skc lean_left panzer_lean_left.skc } /*QUAKED vehicle_german_panzer-tank-europe (0.0 .0 0.0) (-60 -40 0) (60 40 128) panzer_iv */