TIKI setup { scale 0.52 // Set default scale to 16/30.5 since world is in 16 units per foot and model is in cm's path models/vehicles/tigertank skelmodel tigertank.skd surface treads shader tiger_treads surface wheelfront shader frontwheel surface innerwheel shader innerwheel surface outerwheel shader outerwheel surface wheelback shader backwheel surface tigertank1 shader tigertank surface tigercull shader tigercull path models/vehicles/tigertank skelmodel tigersmgun.skd surface mg shader tankmg } init { server { //classname drivablevehicle classname VehicleTank setsize "-134 -74 0" "134 74 78" //setsize "-12 -12 0" "12 12 78" vehicleWheelCorners "148 148 78" "0 0 -1.5" vehiclespeed 200 vehiclemass 1500 vehicletread 10 vehicleradius 0.33 vehiclerollingresistance 0.5 vehicledrag 0.00001 turnrate 25 mass 1000 //scale 0.5 // Spawn and attach the parts spawnturret 0 "vehicles/tigercannon.tik" // Set the Animation Set to use AnimationSet "tank_" SoundSet "tank_" ////////////////////////////////////////// // Pitch-Mod Sound for vehicles by speed // // Linearly Interpolates from the minimum pitch when the vehicle is at the minimum speed to // the maximum pitch when the vehicle is at the maximum speed. // // Speed is in World Units. // // // +--------------- Minimum Speed // | +------------ Minimum Pitch // | | // | | +----- Maximum Speed // | | | +-- Maximum Pitch // V V V V setsoundparameters 0 0.95 200 1 } client { cache vehicles/tigercannon.tik } } animations { idle tigertank.skc high tiger_high.skc lean_back tiger_lean_back.skc lean_forward tiger_lean_forward.skc lean_right tiger_lean_right.skc lean_left tiger_lean_left.skc level tiger_level.skc low tiger_low.skc } /*QUAKED vehicle_german_tigertank (0.0 .0 0.0) (-60 -40 0) (60 40 128) Tiger Tank */